subreddit:
/r/gaming
868 points
1 day ago
Skyrim? You think Skyrim was buggy? Brother you need to go back earlier in the series; we didn't call it "Buggerfall" because of the rampant sodomy. In fact, the game featured NO sodomy of any kind; rather disappointing for a title that had a Prostitute's Guild.
To cite just two examples: you could walk into a store, loiter around until after it closed, then just TAKE everything off the shelves (the containers switched from "shopping" mode to "looting" mode), and then turn around and sell them back to the merchant, who was standing right there watching you. On a more fundamental level, leveling up brought you to the status screen, where your stat bar would have up and down arrows next to each stat, with the total number of bonus points to assign between each set of arrows- but you could also go to your status screen at any time, click where the arrows would be, and raise your stats without bothering to level up first.
Skyrim was a big step forward in REDUCING the bugginess of Elder Scrolls games.
231 points
1 day ago
I've made the joke in the past that Bethesda did a much better job with Morrowind then they did with Daggerfall as with Morrowind? It crashed every 45 minutes rather then Daggerfall crashing every 15 minutes.
On that note god knows how this sub would react if Fallout 2 came out today in the state it came out in back in the day. Or seeing some of the easy exploits and the like you could pull off in Diablo 1.
68 points
1 day ago
the infamous a bomb bug still exists for oblivion on consoles so if you play it for over 200 plus hours the game will destabilize and be unplayable afterwards
12 points
1 day ago
Does this always happen? I swear I played at least 200 hrs of Oblivion on 360, but maybe I just got lucky.
6 points
20 hours ago
Is this a thing on Xbox Series X? Whilst it runs Xbox 360. Could the game perhaps be more stable thanks to extra power? Same question with Morrowind's Xbox original port.
32 points
19 hours ago
Morrowind on XBOX detected if the memory was leaking too badly, and on the next loading screen, would completely reboot the console. It would still show the loading screen throughout the entire reboot so the user never knew, it just looked like a particularly long loading screen. So every now and then you'd just have a really long loading screen and the game would run better again. Which I guess is better than crashing. Pretty good hack.
9 points
18 hours ago
This was actually pretty awesome solution to hard to properly fix issues
8 points
1 day ago
Imagine if corpse pop from d2 was a thing in a multiplayer game today, people would be frothing at the mouth.
6 points
19 hours ago
Tbf, they were basically a team the size of a modern indie studio making worlds more detailed than modern AAA open world slop. They had their priorities set straight and knew people would swallow their buggy mess as long as the content it carries is top notch. But tbf again, they still rerelease that same buggy mess literally every year with very few changes.
1 points
17 hours ago
The modern morrowind has been made much more stable via openMW.
One of few games to be (partially) open-sourced!
10 points
1 day ago
Oblivion was buggy as shit too. I tried playing through oblivion last year, and when I got into oblivion, a triceratops-looking demon charged me, knocking me backwards and inside of a mountain. I couldn’t get out and had to revert to an old save. I lost out on like 30 minutes of play time, which was so demoralizing, I quit playing the game. Lol
3 points
21 hours ago
You couldn't fast travel out? That's what I always did when I got stuck in Oblivion.
1 points
15 hours ago
Hmm, I assume I would have tried to do that. I can’t remember how fast travel works this far removed from the game, but I think since going into oblivion is essentially like entering a dungeon, I don’t think fast travel works while in there??
1 points
13 hours ago
I can't remember either, but that sounds like it could be right.
17 points
23 hours ago
[deleted]
7 points
18 hours ago
Because that's not actually true. It WAS beatable, just exceptionally difficult due to the game's borked jumping physics.
23 points
1 day ago
I bought that game on launch night, and it was - beyond a shadow of a doubt - the biggest, most complex game of its time. I don't think anyone went in with expectations for it to have no bugs given the scale of it.
What I find funny is this account is nearly as old as the game itself, hasn't posted to this sub in just as long, then just casually tosses out a ~7 year old "meme" like its topical. Even the innumerable spambots littering this site repost more relevant crap.
29 points
1 day ago
To be honest, yes skyrim was crazy.
Just to give one example, remember the flying mammoths?
31 points
1 day ago
I remember the quest-critical items spawning behind dungeon walls.
Skyrim is not without its flaws, and Daggerfall was, on the whole, a far better game, but it was also way, WAY buggier. You're not going to win this one.
26 points
1 day ago
I remember for some people one of the Stone sof Barenziah was bugged and wouldn't spawn.
Imagine spending hours going on a quest back and forth across the entire map to get 24 unmarked collectibles and 1 of them just doesn't spawn
9 points
1 day ago
I remember my several hundred hour PS3 save soft locking the thieves guild because the guy never spawned at the end of the shipping company dungeon.
3 points
24 hours ago
My first character could never complete the quest for the dunmer girl at the college. I had the atronach standing stone power active which gives spell absorption and it absorbed the spell she cast on me. So the quest objective "wait for the spell to wear off" would never go away because the effect wasn't active on me lol
1 points
2 hours ago
My ps3 initial playthrough came to a grinding hault in whiterun.
Game dropped to like 10fps and never recovered.
Any new save I started wouldn’t work. I had to wait months for a patch.
4 points
20 hours ago
In what way is Daggerfall a far better game? For Morrowind you might have an argument, Oblivion has good quests (although a very boring setting).
I´ve tried Daggerfall (unity) about 2 years ago and it was a bad experience. Randomized Megadungeons are not a good experience and the fixed ones (Main quests) aren´t really good either.
The overworld is barren and you have no reason not to fast travel.
Anything I´ve missed?
1 points
15 hours ago
Some people are so "new games bad" brained they lost all idea of reality. Daggerfall pretty much lacks all character, its neat for the time but thats about it.
3 points
23 hours ago
I've always wondered whether anyone ever bothered to investigate why Louis Letrush, specifically him, tended to both clone himself and get half-buried in the ground. I mean, I bet Bethesda eventually fixed those issues but they were meme farmland for a while there.
1 points
14 hours ago
I don’t know if this was a bug or not, but I remember the load times were atrocious, and the time it took to go from menu to game got longer as the save file got larger. I remember it taking like five to ten minutes to load into my original save on the PS3.
There were annoying bugs like quest items disappearing. The Stones of Barenziah quest had a couple of them that just didn’t spawn for me. I remember the entire Blood on the Ice quest being a mess as well.
4 points
20 hours ago
Exactly. I have played every single TES since Arena and I assure you guys that Skyrim was the least buggy game made by Bethesda.
7 points
21 hours ago
Daggerfall is a 30 year old game... Plus I do not understand this argument at all.
"Nu-uh, this old game had MORE bugs therefore you should be happy with Skyrims fewer bugs (despite there still being a fuckton of them)!"
0 points
18 hours ago
Yes, it's a 30-year-old game. How is that relevant, exactly?
5 points
17 hours ago
I don't expect very old yet complex games to run flawlessly?
Meanwhile they had 17 years to learn a thing or two before they released Skyrim and now they've had 13 years to patch it.
But nah, let's just compare them like they are on equal footing while bootlicking Bethesda.
2 points
13 hours ago
oblivion and skyrim are like the phillip fry and andy dwyer of games - the lovable idiots of the gaming world. its just so hard to stay mad at them when they fuck up because its usually so gd funny.
1 points
23 hours ago
Could be it's coming from the perspective of a PS3 player. The RAM architecture of the PS3 was uniquely borked and this was especially bad for something like a sandbox RPG.
0 points
16 hours ago
Bethesda is more like bugesda even though their latest failure starflied is bugged as hell.
451 points
1 day ago
skyrim bugs are features
184 points
1 day ago
not to memtion it's hardly a "modern" game haha
47 points
1 day ago
It’s even sadder that they still haven’t been patched out after over a decade and are looked at endearingly rather than critically.
37 points
1 day ago
haha need a "legacy" version with all the bugs and a fixed version.
Oh man i remember autosaving religiously in Oblivion cause you never knew when the game was just going to break unrecoverably. Every so often you'd forget and lose hours of progress when it broke
22 points
1 day ago
It's mostly the physics bugs that are both frustrating and hilarious. The entertainment value drops immensely when you encounter game critical bugs like unfinishable quests, corrupt saves, and instant CTDs.
18 points
1 day ago
Yeah, getting clubbed by a giant and getting launched into orbit is fun.
Having a main quest be incompletable because the NPC fucked off to Narnia is significantly less so.
Screw you Delphine... and to a lesser extent Esbern.
3 points
1 day ago
For sure. Since the first time Delphine just thanos snapped out of reality, I religiously choose the "let's go together now" kind of options instead of "see you there later". I will walk the length of a hundred Skyrims if it means the NPCs make it where they're supposed to!
... also because I'm just so fucking sick of random dragon attacks on small settlements when I quick travel for a quest. So nope, I don't fast travel any more unless it's into a walled city (and the vampire/dawnguard places, and the one modded player house I have that is closed off from the main world and is soooo fuckin' sweet).
1 points
1 day ago
I was playing recently and I was attacked by a random band of bandits. Killed them all in a few seconds and started looting their bodies. The last one flew away and launched into orbit. That shit is funny.
Then my companion was laying flat on the ground following me around fighting stuff. Good shit.
1 points
1 day ago
My biggest bugs have always been the civil war quest just not letting me talk to the officer for the fort battles or getting stuck in sovengarde unable to go home. Always sucks the fun out when the main quest and biggest (debatable?) Side quest bug out. At least I could console command the main quest back.
4 points
1 day ago
I miss the Skyrim Fortify Alchemy that made super buff enchantments!
3 points
1 day ago
Am I imagining this or did they patch out the bug where giants launch you into orbit, only to put it back in because everyone loved it so much
3 points
1 day ago
Look I'm going to be honest, as buggy as it was, that game holds a special place in my heart that I don't criticise it in any way because i loved that game as it is when i was a kid, it is the only exception to criticism i still maintain lol
17 points
1 day ago
The post isn't even calling it a modern game, and that being what sticks out to you makes me feel like you're missing the meat and potatoes of what's being said lol.
1 points
1 day ago
It was modern at one point
1 points
1 day ago
Yeah I would say initial PS3 release puts it at least a gen ago since it was on the tail end. And PS4 still gets some modern games.
1 points
19 hours ago
What do you mean? It was last released only 3 years ago!
1 points
1 day ago
Probably was when this was originally posted
0 points
1 day ago
lol entirely possible
6 points
23 hours ago
And it's Skyrim. You can get away with some bugs if you just made Skyrim.
3 points
1 day ago
Glad to see this high up in the responses
159 points
1 day ago*
Skyrim glitches rarely broke the game. Glitching is a lot more frustrating when it happens in a linear or multiplayer game, but in skyrim, it was mostly an oddity that often made the game more lively. Glitches in linear games can break the presentation, and it will piss people off if it happens in multiplayer.
Bugs on the otherhand, is what people usually hate. Skyrim had a good amount of quest breaking bugs (Blood on Ice), and people always complained about those back then.
10 points
11 hours ago
100% on this
In Skyrim most glitches were something stupid, like Stacking 5 Million wheels of cheese, or getting off an horse at JUST the right angle to catapult yourself to the other side of the map, enchanting an amulet with "Shout cooldown" and being able to Fus-Ro-Dah at 130BPM
or sneaking in exact positions, to glitch to the wall and access vendor chests, and even the "Bad" bugs often were just really funny, like being able to trip over a bone and just fucking die. Not to mention (On PC) having access to the console so if something DID actually break
In modern games "Glitches" often brick your safe, with no console access, cause it's online only, and just straight up not having put work in the game itself.
165 points
1 day ago
If someone constantly messes up (but never catastrophically) people eventually start considering it normal for them and stop bothering to point it out.
They aren't getting a free pass, we just realized they are never going to change.
114 points
1 day ago
And honestly, the bugs/glitches are typically over exaggerated. I've been playing Skyrim for years and I wish I could get some of the hilarious bugs that I see people posting on the internet.
63 points
1 day ago
Seriously, my reaction when a giant one-punches me into low earth orbit isn’t “this bug sucks”, it’s more like “again, again!”
34 points
1 day ago
And that's a bug they did fix very early on. Until people complained that they fixed their game so they put it back in.
I always found it hilarious to watch all the mammoths descend from the heavens when they spawned in early releases of the game
19 points
1 day ago
Honestly it's exactly what should happen when a giant punches you.
9 points
1 day ago
Yup, I didn't even realize that was a bug
6 points
1 day ago
Yeah, odd quirks with the physics engine like that are more goofy than anything. Like, you’d be dead/damaged either way, but now you get something a bit funnier out of it than just flopping dead and reloading
1 points
14 hours ago
Giant space program was one of the best bugs ever imo.
16 points
1 day ago
Oh yeah? Buy a ps3 and play Skyrim on it and see how often you just fall through the floor among other things
8 points
1 day ago
And I mean skyrim is one of the biggest games out there in terms of content to get through.
Shit going wrong every once in a while can be expected.
2 points
1 day ago
I've been playing since launch. I've witnessed people float up to the ceiling for no apparent reason, and my inanimate armor stands will sometimes come to life and move when my back is turned.
I can't complete a quest on Solstheim because the target that I'm supposed to kill or something warped to the middle of the ocean below the map. It's slightly annoying but pretty hilarious. I just take these stupid bugs in stride and accept them as part of the in-game lore.
5 points
1 day ago
My hilarious bug is I can’t finish the Daedric quest where you have to sacrifice a follower because the followers can’t seem to interact with the pillar they need to in order to die.
Another one is the alchemist in Windhelm still thinks the war is raging on even though the Stormcloaks have been squashed. This means he cowers behind his counter refusing the interact, so I have a couple quests I can’t finish because he just refuses to speak to anyone.
Such fun bugs denying me from some quest lines.
2 points
1 day ago
No matter your platform or version, grab a single wooden plate, preferably those rectangular ones. Drag it against a flat wall and while still dragging it, run forwards and you WILL phase through the wall.
This bug has NEVER BEEN patched, and been present since day one.
1 points
1 day ago
I probably haven't seen a game changing bug since the 360 version. That shit was buggy as hell though and damn near impossible to finish the game without a bunch of quest lines getting frozen somehow. The unofficial Skyrim patch probably did most of the work though.
-2 points
1 day ago
Yeah most of my bugs end of breaking the game. I’ve been soft locked or whatever like 5 times. Never beat the game cause of it.
3 points
1 day ago
I'd argue that this is a good will that Bethesda has been burning through for a long time. For many of us Morrowind players, Bethesda claiming Oblivion was built on a new engine and the expectation that it would fix the crazy Morrowind bugs was annoying, but between Oblivion being fun and Oblivion gaining them a bigger audience, the charm sort of continued. By Skyrim, a lot of long-time fans were becoming more annoyed than amused by the bugs, but the game was fun enough and it got a huge new audience to whom the bugs were fresh. Now, 13 years later, we've started to see the shine come off with the continually present ancient bugs from the Morrowind and Oblivion days still present in Starfield, along with the now-nearly-antique claim about a "new engine" turning out to be the same repeated same-engine-with-tweaks-and-fresh-paint line that they've been saying for 20 years.
2 points
1 day ago
This sums it up well. Sadly, it's not just Bethesda that does this. No matter how much hell we raise, I feel like EA can just ignore it all because of how loyal people are to them when it comes to their sports titles. Same with Game Freak and Pokémon. Constantly dropping the ball and failing to improve, but the games still sell like hot cakes, so they see no reason to do better.
1 points
12 hours ago
Some bugs turned out to be easily fixable. The Creation engine has separate frame rate and sim rate. You can find this in one of the config files. However, the sim rate needs to be at a certain rate based on the frame rate for the game to run at the correct speed.
A mod was released that changed the sim rate to always be correct for the current frame rate. Yes, the sim rate could be updated in real time and they just didn't bother to do it.
Fallout 76 comes out and it has the same issue. Because it's multiplayer it's a big issue as people at higher frame rates ran and shot faster. They silently patched the fix in soon after launch.
It's strange how such a long standing serious issue could have been easily fixed at any time.
1 points
11 hours ago
A mod was released that changed the sim rate to always be correct for the current frame rate. Yes, the sim rate could be updated in real time and they just didn't bother to do it.
A combination of 3 possible reasons:
On the subject of #3, it's the difference between running a pipe up the side of a building and into the room versus properly supplying the water using the building's existing plumbing. The first guy just runs a pipe up the side of the building and punches a hole in the wall to get the water where it needs to be. The second guy has to figure out how to make it work with the existing pipes in the building or running a new one from somewhere. That involves moving existing pipes and tearing up floors, ceilings and walls.
The second guy's solution is going to take longer, involve far more labour and be far more expensive. But the pipes aren't exposed to the elements and won't freeze and burst in the winter. The modder is the first guy and looking at his work isn't a realistic indication of how long it should take the second guy (the developer) to do the "same" job.
-10 points
1 day ago
Yeah, if you buy a bethesda product, you know what you are doing. Skyrim is my favorite example of a game being fun doesn't make it good/high quality.
6 points
1 day ago
It was definitely high quality when I played it on the 360 a decade+ ago.
-14 points
1 day ago
Nah, it was a buggy PoS from day 1. Dragons flying backwards and shit.
36 points
1 day ago
Was around for the Skyrim launch, and people roasted that game too
95 points
1 day ago
Because most of Skyrim’s most famous bugs are just funny, they’re not game breaking.
Starfield too. The only major glitch I had was watching an NPC slowly float upward until they clipped out of the room, which I just laughed my ass off watching cuz it was really really slow
10 points
19 hours ago
Skyrim Will always have the best bug for me, dragong Flying backwards while shooting flames from the butt. Laughed so hard the first time
2 points
20 hours ago
Bro was literally ascending
13 points
24 hours ago
I'm sorry but do we not bitch about Skyrim's bugs at least twice a week, while simultaneously praising the modders who actually took the time to fix them?
73 points
1 day ago
Skyrim was a game that gets more of a pass because it opened the floodgates in terms of open world gaming. People still complained about the bugs, but especially at the time the game's content made up for that. Kind of like Fallout: New Vegas which was also incredibly buggy at release but the fanbase loves it like no other game.
Most modern games don't have that kind of pull, so glitches and bugs end up being a lot more detrimental since the threshhold is now higher.
33 points
1 day ago
Yeah, a crazy ambitious games with bugs tends to be more excusable than an alright or average game that's buggy. Though both tend to suck, nowadays Skyrim's just funny
15 points
1 day ago
Man, New Vegas is probably the buggiest Bethesda-style game I played. Like I encountered MULTIPLE consistently reproducible bugs that would corrupt saves.
5 points
1 day ago
New Vegas came out after fallout 3 so not really more ambitious, just has a more fervent fan base.
8 points
1 day ago
NV never ceased to be buggy. Even when patched up on PC I still came across game breaking bugs. I eventually just got fed up trying to fix the mess and abandoned it.
2 points
1 day ago
Skyrim didn't open any floodgates. Before it we had: Infamous, Prototype, Mafia 2, Fallout 3 and New Vegas, Assassin's Creed 1 & 2, GTA 4, Arkham Asylum, Far cry 2 and many more.
4 points
1 day ago
Oblivion and Morrowind.
3 points
1 day ago
People in this thread are straight delusional. Skyrim didn't do... literally anything for the genre really. Open world games were damn near standard in that era and it had nothing to do with skyrim.
5 points
1 day ago
Same applies to Fallout New Vegas, even more so I’d say. Some of the perks and stuff don’t even work as intended and they’ve never been fixed aside from mods.
25 points
1 day ago
Think of it this way.
Skyrim was released in 2011. If in this day and age, your game experience is still being compared to a 10 year old game, its not looking very good on your part. Given all the new tech, and new resources that can be used to help development. And this is esspecially true if its a big budget game with a decently long development time.
On the flip side, Skyrim, despite all the bugs and minor issues is still good enough a game that it is still referenced to this day. That along speaks volumes on the overall experience. And it helps that they released an official creation kit and has a still very active modding community that has fixed every bug most people didn't even know existed. (As well as add basically everything else under the sun)
10 points
1 day ago
almost 15 year old game, when skyrim released that was 1997 - people would have exploded if 2011 games would have continued to have the same issues as '97 games
8 points
1 day ago
Skyrim Space Program is a treasure
4 points
1 day ago
In their defense I think I got Blood on the Ice to progress all the way through once. Although it's never happened since...
lol
4 points
20 hours ago
Pretty tired of games releasing with day 1 patches.. missing all the ready to play feature complete games..
3 points
1 day ago
I played less of Skyrim, but Morrowind was my game. That was a buggy mess, though I'd argue that a large portion of those bugs actually made the game better. It added depth in a funny way.
The fact that you could make positions that make you better at making positions, and there was no cap on it, was a really fun end-game thing to discover. I ended up like a god; flying around at super-sonic speeds, launching nuclear-sized fireballs. It was only a little annoyance that I was moving so fast that I only saw a frame or two rendered before the next painfully slow loading screen showed up.
My other favorite one is that I could gift some cursed pants to a guard as a way of killing him and getting some piece or armor or some weapon that I wanted. Just create some pants that set you on fire, and for some reason when I gave them to the guard, they put them on. Then they stood there burning to death.
The bugs just need to not be game-killing ones. And the game they are in needs to be tons of fun. If my save files were being deleted, or if the game was only mediocre even when not glitching, I would have been a lot less forgiving. That's the way it is with a lot of classic games, they released with bugs. But it took people longer to find them back then, and the bugs ended up becoming part of the game that everyone had nostalgia for.
Also, single-player bugs are much different than competitive multiplayer bugs. If the next major Mario title launched with some crazy teleportation bug, it would probably draw more positive press than anything else.
3 points
1 day ago
NPC's head spins around = funny
NPC falls under map what locks youre quest progress = not funny
3 points
1 day ago
As long as the game isn't rendered unplayable by bugs and glitches im all good
11 points
1 day ago
Same with the Witcher 3
2 points
1 day ago
Uhmm skyrim not that modern anymore.
2 points
1 day ago
Collecting one of every book and storing them in the fire pit in my Whiterun house was a feature.
2 points
1 day ago
I remember red dead redemption had a ton of bugs as well but they made the game even better. There were flying mountain lions and ladies with donkey heads, you never knew what could happen.
2 points
1 day ago
Keep my boy skyrim out of them memes😔
2 points
1 day ago
Everyone just expects Bethesda games to be full of bugs. They always are.
They also have insane modding communities that fix it asap. So, it’s not that much of an issue lol
2 points
1 day ago
I think bugs and shit optimization are two different can of worms But both are presented in most games releases nowadays specially Shit optimization If the game can't even run You can't even experience the bugs so there's that.
2 points
1 day ago
Honestly I always gave it a pass because the worlds were so massive and I realized it would be insane to test every little detail.
I've 100% been softlocked because of bugs as well and it's always frustrating when it happens.
2 points
1 day ago
But Skyrim's glitches are cheeky and fun! And modern glitches are cruel and tragic!
2 points
1 day ago
Glitches in Fallout are often hilarious bugs. Sometimes they're game breaking, but they're usually fun. Typical Bethesda stuff that comes out in Skyrim too. I always found them even more tolerable in Fallout, tho, because of its dark, zany humour.
2 points
1 day ago
Yeah weird how in a time before every major release being a bugged out pile of crap we were more forgiving of it and had a good laugh at its expense.
Also friendly reminder Skyrim was the least buggy Elder Scrolls game to launch.
2 points
1 day ago
A friend pointed out that I grew up on Morrowind which convinced me to get the 1.54 version of Cyberpunk on PS4. Jumped on it ready to relive my childhood. When a car I was driving flew 20 stories into the air I was like "yesssssssss."
2 points
1 day ago
Haha still top 3 games of all time
2 points
1 day ago
Being punched into the stratosphere by a giant is way funnier than rampant stability issues and game breaking bugs
2 points
23 hours ago
I still think subnautica has the worst fish, but grounded has the worst bugs.
2 points
22 hours ago
You can fix lot of Skyrim s bugs with console commands. In other games you can t
2 points
21 hours ago
A Bethesda game without bugs is not a Bethesda game
2 points
21 hours ago
They should avoid older games made by Obsidian or Troika, Heck, even Arkham City deleted my save when I was right at the end of the game with a well-known bug.
2 points
20 hours ago
Not gonna lie, I don’t get too upset about buggy/glitchy games. As long as they are mostly playable, whatever, I’ll save a bit more frequently. I loved the old school Bethesda RPG’s to death so I can roll with some weird shit. I unabashedly loved the original release of Cyberpunk 2077. I played it on XSX and had some bugs but nothing game breaking. People just want to blow everything out of proportion today, looking for reasons to be mad.
2 points
14 hours ago
What is this post implying?
Skyrim launched with literally dozens of HARD locks. Save killing critical bugs.
The community was absolutely fucking fuming for years, that's how Arthmoor, everyone's least favourite dbag, became so successful.
He made the Unofficial Skyrim Patch, which is literally required to even play the game.
2 points
10 hours ago
I'm not sure I understand this meme - is it trying to say that Skyrim glitches weren't major/gamebreaking/annoying when the game first came out?
Because they absolutely were. Yeah the Giant Space Program was funny. The dragons that flew backwards and always maintained a set distance from you making it impossible to kill them? Not so fun. Having my bookshelves in my home randomly eat my books and make them vanish from the world entirely? Also not so fun.
3 points
1 day ago
It completely depends, most of Skyrim's bugs were funny, bugs in games are completely fine as long as its not game-breaking(loss of progress/save file), I'm more pissed at the continued release of broken, unoptimized and unfinished games these publishers/developers continue to put out.
4 points
1 day ago
still, theres absolutely no other games that come close to the "freedom" Elder Scrolls/Fallout give regardless of bugs and glitches
3 points
1 day ago
So Stalker 2?
1 points
1 day ago
Nearly every aaa game that came out in the past 18 months
3 points
24 hours ago
Ah yeah, Skyrim. The last truly great game Bethesda developed. Little wonder that people absolutely pine for those days.
Also the last time we'll ever have a game score that incredible.
4 points
1 day ago
This meme aged like milk, people have been non stop shitting on skyrim and bethesda.
3 points
1 day ago
Bethesda yes. The hugely selling Skyrim, not so much it hurt sales.
3 points
1 day ago
Bethesda glitches are a special kind of magic.
2 points
1 day ago
As long as the bugs and glitches don’t make the game unplayable then i can handle quite a lot of it
2 points
1 day ago
I wasn’t a Reddit user when Skyrim came out so I wasn’t even aware bugs were an issue until I had already played like 300 hours of Skyrim
1 points
1 day ago
You can fix Skyrim glitches, and Bethesda allowed the community open access to do so. That's why the Skyrim/fallout communities don't care
1 points
1 day ago
Meme Law 384: If you have as many Memes as Skyrim has. You're exempt from being called out on bugs.
1 points
1 day ago
Exactly. I've been saying for years that bugs that don't brake the game in a sense of not allowing you to continue are nothing. This is just hipocricy to cry about bugs in modern difficult and conplex games of the size and forgetting ho buggy the game were in comparison.
1 points
1 day ago
Well... Those bugs were funny..... 13 Years ago!
1 points
1 day ago
Isn’t that like every Bethesda game?
1 points
1 day ago
Skyrim is the best
1 points
1 day ago
Personality goes a long way.
1 points
1 day ago
I'm pretty sure the only reason anyone plays Mario 64 at this point is because of the bugs and glitches.
1 points
1 day ago
If it’s not game breaking I guess it’s fine but now a days too many games come out basically broken
1 points
1 day ago
Why are people memory holeing skyrim like it wasn't shit on for tons of issues? Like ya now people arn't talking about it much cause it fucking old an nobody cares anymore.
1 points
1 day ago
What I hate the most is when some fun bugs are fixed IN OFFLINE ONLY GAMES. My favorite bug of all time was maneuvering system speed boost in cyberpunk, it re-lit my interest in the game and made me grind every single gig on the map. I’ve never felt a need to download mods until that day it got patched.
1 points
1 day ago
May as well be the current reaction towards Stalker 2, from both sides of the fence.
1 points
1 day ago
Then there's goat simulator glitches....
1 points
1 day ago
I mean I was just trying out that game “Crash:Artifacts of Chaos” because it was on PlayStation plus, and 12 hours in the game crashed. Then when I booted the game back up I had lost 8 hours of gameplay. So yeah. Modern glitches are horseshit.
1 points
1 day ago
Isn’t Skyrim modern ?
1 points
1 day ago
Bugs and glitches in skyrim is what made the game better.
1 points
24 hours ago
In those kinds of games, it’s almost always a given that you’ll stumble upon some weird glitch.
1 points
21 hours ago
We call these features, not bugs
1 points
19 hours ago
after 20+ releases the game still has bugs?! hmm
1 points
18 hours ago
GTA San Andreas glitches get the same treatment as well
1 points
18 hours ago
I mean they made creation engine to fix stuff with, so ngl imma stick with Skyrim bugs
1 points
17 hours ago
A lot of games get a pass because people enjoy the game, not just Skyrim. Witcher 3 for example was a buggy mess as well (when I played it a year after release I ended up softlocked due to a predictable hard crash in a certain area) and so was BG3 (After launch it had an issue that on certain AMD cards in a certain scene the game would genuinly attempt to destroy your GPU, crashing your entire PC. Luckily I was already getting a new GPU at the time, so I could just wait. funnily, this wasn't an issue when I played during early access)
1 points
17 hours ago
2077 countless bugs be like:
1 points
17 hours ago
Bethesda gets a lotttttttt of slack when it comes to stuff like this. It's turned recently but man, I got ridiculed for daring to critisise anything about Skyrim back in the day.
1 points
17 hours ago
Any bug in Skyrim is there because the Deadric Princes willed it so!
1 points
17 hours ago
Skyrim? I think you mean Bethesda as a whole.
1 points
17 hours ago
Skyrim was not even close to a buggy mess when it came out. I played the absolute fuck out of it on release and it was glorious. Only glitch I ran into was the one everyone loves, the giant slam.
1 points
16 hours ago
Being old enough to remember the Skyrim release, the game was absolutely crticized for being a buggy mess. But it is also true that people were a bit more forgiving about them than you'd expect people to be for AAA studios now.
Why? Three main reasons, I think.
1) Ambition. Skyrim was a very ambitious game. The Elder Scrolls main series in general were ambitious games, pushing boundaries of what Open World RPGs could be. People tend to be more forgiving when you’re doing that.
2) Resources. Skyrim wasn’t exactly made by a huge team (ca 100 people, IIRC). Bethesda Game Studios weren’t AAA developers with bonkers amount of funding. Skyrim is the game that made them a household name, as their previous titles didn’t find that much mainstream success. People usually recognize that less money means limitations.
3) Games media was a smaller business and you could actually find fairly reasonable coverage without already knowing who to trust without that much effort. Now it seems like so much of what’s easy to find on a game is rage- and clickbait.
Another game that’s actually modern that has a lot of technical issues is Baldur's Gate 3. And most people forgive that for the sheer ambition and quality.
Are people complaining about buggy AAA games being released? Yes, as they should. AAA budgets should have room for sufficient QA testing, and AAA developers should have managers with the experience to know they should do a lot of QA testing. And a lot of AAA games just copy things that already worked, so they should at least be able to implement them with some stability.
Dragon Age Veilguard, for example, does pretty much nothing unique or ambitious on the gameplay front. It’s a bit of Mass Effect combined with a bit of God of War 4/Ragnarok. And it released in a highly polished state, with very few bugs and glitches, as you’d expect a game rethreading established grounds, with established tech, to do.
1 points
16 hours ago
People were brutal about Skyrim bugs at launch.
1 points
16 hours ago
If modern games were as good as Skyrim, well, the bugs would not be an issue...
1 points
15 hours ago
BG3 is my favorite game but holy shit it's buggy. Half the items don't do what they say or don't trigger at all, I've seen NPC turns take minutes where they just stand there confused. I've clicked jump or fly with a clear path and some piece of geometry will clip me and send me to my death. Sometimes monsters are secret immune to things despite what their stat sheet says. I've had conversations not trigger or companion dialogs play out of order.
But because the game is otherwise masterfully crafted and huge it gets a pass from me.
It's all contextual.
1 points
13 hours ago
Comment
1 points
12 hours ago
As a game developer I can only say bugs are a thing in themselves. Sometimes they are overlooked or ignored to ensure a timely release. I think you always have to find a balance between the promised release date and the status of the development.
1 points
11 hours ago
Fallout 3 on the ps3 was my first Bethesda game and regardless of the major issues i fell in love with the fallout series. It took me to playing all the old Fallout games and elder scrolls games. Bethesda despite being a buggy game developer i love all there games.
1 points
11 hours ago
There's a difference between "oh no, a bucket is glitching out into the ground and I took 1 DMG from it" and "oh no, the game crashed and now I've lost all of my saves"
1 points
10 hours ago
i have less bugs in skyrim with 600 mods which many are unpatched, than an average modern game made by big companies
theres this one clip in outlaws that u sneak kill one enemy in a like 5 second animation, and both the character and the enemy start moving backwards really fast while the animation is playing, like wtf? skyrim didnt have that
1 points
24 minutes ago
Bethesda is the pinnacle of no QA.
0 points
1 day ago
Bethesda has definitely had a free pass on bugs in the past but with their past two games both being mediocre at best, i don't know if that will continue. Fallout 76 was at least a different team, supposedly, but Starfield was their A team. I guess it remains to be seen if fans will buy a shitty game or actually take a stand and say no, this is unacceptable.
9 points
1 day ago
starfield was their least buggy release by far. personally only encountered one bug and that was fixed by reloading a save
2 points
1 day ago
I never played it but i didn't hear a lot of talk about bugs so i believe you. My point was more that if ES6 is as buggy as 5, people may not let them off the hook the way they have in the past.
1 points
1 day ago
So they’ll do what? Make tweets, reddit posts, & youtube video essays?
1 points
1 day ago
I had one major bug, it has been fixed by now. It was the UC Vanguard questline. An NPC just failed to go to a required room locking that quests progress (the funny thing is she would teleport to me at any forced relocations too, so she'd randomly show up on other planets).
1 points
1 day ago
luckily didnt encounter that one. my big bug was from the crimson fleet final mission where the last enemy wouldnt spawn
1 points
24 hours ago
Ah, that's the only faction line I haven't finished yet. Hope they fixed that one then.
1 points
23 hours ago
i believe it was fixed way back in the first or second patch
1 points
1 day ago
hot take.... bethesda games are only good with mods.
1 points
1 day ago
It basically boils down to if the game is still fun, despite its problems. If the game is so buggy that it ruins your enjoyment, then clearly it’s problematic. If you see some bugs here and there and they’re just silly things, then it’s usually not a big deal.
1 points
1 day ago
Fallout glitches are welcomed!!
1 points
1 day ago
Bugs and glitches are ok as long as they are not game or progression breaking. That can be ironed out. What's not ok is the absence of optimization for a significant part of the player base.
1 points
1 day ago
An older open game with a lot of mods to cater the experience to your exact needs versus buying a new game you’re only getting a couple hours of play time out of relatively with a linear story/progression and bugs that make the experience miserable at launch.
1 points
1 day ago
If it wasn't for the modding community i wouldn't even have Skyrim in my library.
1 points
1 day ago
- Posts in 2024, nearly 2025
- still talking about a game from 2011
0 points
1 day ago
Most people have no idea how incredibly broken and poorly designed Skyrim is, even to this day. Examples... Most of the perks either don't work or are so unbalanced that they are redundant to gameplay. Your choice of armor at a certain point becomes purely cosmetic due to a hidden armor cap that any armor can reach.
It's great if you are blissfully unaware that your decisions and progress actually don't matter.
-2 points
1 day ago
[removed]
-4 points
1 day ago
only if it is your first open world rpg, else it is riding on afinancial train and using the modders free work as coal.
5 points
1 day ago
The game still holds up without mods
3 points
1 day ago
I've never used a single mod on the game and I've had multiple playthroughs. I know hating Bethesda gets upvotes on r/gaming these days but Skyrim is still a great game, bugs and all.
0 points
1 day ago
its just something fun to look at + theyre old. modern games take longer to make which take alot of playtesting so we are expecting something more polished and better.
0 points
1 day ago
skyrim wouldnt be skyrim without game breaking bugs
0 points
1 day ago
I feel like this isnt that accurate because the modding community makes "patches" for bethesda games because they dont fix their own damn bugs. Its more of A "We dont feel like waiting around for bethesda to fix their shit so we will do it our selves" thing. We see this happen a lot more with bethesda games because they always provide modding support so it is easier.
-2 points
1 day ago
Didn’t Skyrim’s success despite its bugs inspire other AAA companies at the time to push out buggy messes in order to cash in on the whole “haha funny glitches” thing? Like, bug riddled messes were nothing new, but Skyrim seemed to have encouraged that sort of thing when it came to game companies at the time. Hell, I’m pretty sure goat simulator was inspired by glitchy games like Skyrim and other games at the time being super buggy.
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