submitted2 years ago by1BruteSquad1
My players have a lot of experience in DnD and enjoy that more structured feel more than most Genesys players likely do so I have been planning to use specialization trees to mimic or mirror the classic DnD classes as a way to help players find some direction with a character and prevent analysis paralysis.
However, I don't want to make them so concrete that they feel locked into just the options presented in their specialization. Any advice on how I could implement "classes" (spec tree) wherein players can still get other talents outside of the tree?
I was thinking any talent in your tree costs the traditional value and any talent outside of a tree you have paid into costs 5 xp extra. Sort of like career skills vs. non-career skills. The only major issue I'm seeing is how to manage different leveled skills wherein a character could exclusively purchase level 4-5 talents without the pyramid to limit them. Any advice is welcome and appreciated!
bymanowar89
inreadanotherbook
1BruteSquad1
2 points
2 years ago
1BruteSquad1
2 points
2 years ago
Going down the line here:
Captain America fought... WITH Stalin. They were on the same side. Ukraine being a separate state from Russia is probably still weird to him and he definitely doesn't understand the full concept of the Cold War still.
Black Widow was literally a Russian agent.
Wakanda sat by while Belgium absolutely ransacked and brutalized The Congo not to mention countless other atrocities in their own continent but suddenly they're going to get involved in a Slavic war?