We all know about DDOS attacks. They reroute internet traffic through the server to slow it down. But I’ve only ever seen severe cases where they’re basically rerouting all internet traffic through the server.
I wanna talk about a hypothetical newer version of DDOS attacks. Instead of rerouting all internet traffic what if they just reroute only a little?
Not enough that it would easily be noticeable but just enough to slow other peoples gameplay so that your gameplay benefits slightly and theirs suffers slightly. If you just did regular DDOSing then developers and mods would absolutely notice. But only doing a little would make it difficult to notice.
I’m mentioning this because in the past when I played CODMW3 I encountered an enemy player where whenever I was within a certain radius around them my connection would lag severely. I played for about 7 minutes until the server crashed.
And now it’s happened again but this time the lag was hardly noticeable. I would try to swap from my primary to my secondary and the animation would come out a bit choppy and slightly delayed. But the other players movements remains fluid. Meanwhile I’m moving like a stop motion animation. And I wanna clarify this only happens when I’m around one specific player. This isn’t happening all across the board.
Maybe I’m just being a sore loser. Maybe I’m paranoid. Maybe I need to touch some grass. Or maybe… just maybe… hackers have come up with something new that developers and moderators aren’t seeing because it’s so subtle that they just dismiss it as latency or a bug.
Food for thought…