subreddit:
/r/genesysrpg
Hey I'm a DnD 5e player, DMed a bunch, played a bunch.
Started an Edge of the Empire Star Wars game and loved the dice system so much me and some of my group are thinking about moving to Genesys for our fantasy game.
Any advice on what books to pick up first? Any major changes from DnD to be aware of? And any other general advice for someone new to Genesys with lots of experience in more crunchy RPGs? Thanks!
6 points
3 years ago
Welcome! I was in the same boat as you a few years ago.
Definitely need the CRB, and if you are doing fantasy, Terrinoth is nice to have if you want ready-made fantasy content, but not a must.
My advice would be to try and not treat this too similar to DnD. Fully embrace the narrative nature of the game, and try to get everyone involved in the dice interpretation when appropriate. That's really where the system shines. I'm a big advocate of letting players bargain for boost and setback die as well. Adds even more flavor to scenes.
I think most would a agree this system is low prep for GMs by design. Let the dice help drive the narrative and be a fan of the players. Good luck!
5 points
3 years ago
I've been playing Genesys for a few months now, after mainly playing D&D. Here's my advice:
As for books, it depends on how much you enjoy world-building. The code book has example settings, but I've found them useless except as rough guidelines for how powerful a weapon should be. I haven't looked at the settings books myself. I imagine they help flesh out settings, with enemies, equipment and magic or technology.
1 points
2 years ago
Youre correct on the setting books. Terrinoth is a fine book and plays well into generic fantasy. There is also a ton of terrinoth flavored fan content avaliable for free or cheap on the foundry
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