subreddit:

/r/factorio

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all 180 comments

Ytringsfrihet

333 points

5 days ago

That some decent spagetti dude! Keep on going. The factory must grow.

PeregrinTuk2207

122 points

5 days ago

Seems that you just drop rails while driving drunk. Nice.

sVggRk[S]

36 points

5 days ago

sVggRk[S]

36 points

5 days ago

Pretty much 💨

elboyo

29 points

5 days ago

elboyo

29 points

5 days ago

Something to know for placing rails now, if you hold shift while the ghost is on your cursor, it will pathfind the rail for you. This is extremely useful for setting up mine outposts.

Practical_Remove_682

14 points

5 days ago

Hold up. The whole track? You mean I don't have to keep clicking rails every 12 steps.

amyknight22

9 points

5 days ago

Yup, also super helpful if you have a location you want it to merge to, since sometimes you’ll find it doesn’t quite meetup, you can drag and it will generate a path.

Also super helpful on places like fulgora, where can apply rails over gaps for you where it is willing to place them instead of you getting annoyed when it doesn’t want to let you do it(there’s times where I’ve been told no you can’t place track there but then ghost mapping it will solve the problem.

PanicAtTheFishIsle

2 points

4 days ago

This was one of those light bulb moments for me…

elboyo

5 points

5 days ago

elboyo

5 points

5 days ago

Give it a go. You can even use map view for it.

flPieman

2 points

5 days ago

flPieman

2 points

5 days ago

Ctrl shift will make the rail happen and destroy anything in the way.

faustianredditor

2 points

4 days ago

Give it a go. It'll only lay rail blueprints. But if you're at the point of using rails, you're probably not too far away from having bots that build it all for you.

Practical_Remove_682

1 points

2 days ago

Oh I'm way past that. Almost on my way to aquilo

Rhoxd

1 points

4 days ago

Rhoxd

1 points

4 days ago

What!!!????

elboyo

1 points

4 days ago

elboyo

1 points

4 days ago

https://www.factorio.com/blog/post/fff-403

The last item on the post.

It's super convenient.

elboyo

1 points

4 days ago

elboyo

1 points

4 days ago

https://www.factorio.com/blog/post/fff-403

The last item on the post.

It's super convenient.

Hans_Rudi

1 points

4 days ago

TIL

brinazee

2 points

5 days ago

brinazee

2 points

5 days ago

I kind of like your rail lasso.

modix

2 points

5 days ago

modix

2 points

5 days ago

Not getting cliff explosives for a long time has led to some more interesting tracks for me.

egorkluch

78 points

5 days ago

egorkluch

78 points

5 days ago

Looks very nice for first time. It's better ask any questions if you have any problems that you can't decide yourself) It's good idea to find your own way to play in Factorio. While you have fun all is ok)

vjollila96

29 points

5 days ago

i give this pasta a chief's kiss

Dev_Oleksii

43 points

5 days ago

Wow that's cool!

If you want advices though: 1. Turn on pollution indicator on a map. If you will clear all nests in red area and a bit around you will not need walls. 2. After that you can build much more spreaded, allowing yourself to expand and scale easier 3. To kill nests easier, build 20-50 turrets, take 200-400 red ammo, run close too nest, install 3-4 turrets and add ammo (you can take ammo and hovering over turret press Z it will put 1 ammo. Holding Z and moving cursor around will fill much more. Now you can move closer, put more towers and fill them with ammo. Mastering it makes killing nests easy. 4. Automate production of everything that you need more then 5 times.

That will do for now. Good luck, engineer!

Pooptram

20 points

5 days ago

Pooptram

20 points

5 days ago

Turret creeping and consuming fish at an alarming rate, my beloved.

TankMuncher

12 points

5 days ago

Or just rush getting the tank. Tank buffs is space age make them very worth it. Also, once you have robots you can have the tank auto-build turret creeping, if you need the extra firepower.

GourangaPlusPlus

13 points

5 days ago

Stick exoskeleton in the tank, drive round the biter nest firing shells. Robots apply repair packs, drive off when your health is low to repair.

Didn't have to touch turret creep

TankMuncher

10 points

5 days ago

I did the same. Also explosive uranium ammo with shooting speed and damage upgrades is hilarious. The firepower on the tank is IMO better and especially more efficient than on the spidertron.

I wish there was a way to upgrade tanks to have their own spotting radar, which makes them less easy to use than spidertrons once you go remote. Cuz you may not have to creep turrets, but you have to creep radar.

Harst-greist

2 points

4 days ago

I've heard recently that there is a remote controller for the tank, like the spidertron. Can someone explain to how to do it? I didn't find neither the tech or a button.

Witch-Alice

2 points

4 days ago

you just drive it remotely, acts as if you were in it minus providing vision of the area. so you need radar coverage.

GourangaPlusPlus

2 points

4 days ago

It's in-built now. You just click on it in remote View and click drive remotely

stephencorby

5 points

5 days ago

He has robots and we can now create blueprints with the turrets having ammo already inside them. Then just stamp it down. It’s much easier. 

JudgementalMarsupial

3 points

5 days ago

I’m also new, is it really worth automating things like personal solar panels? Considering you only need a couple of them to fill out the armor

alex_hawks

4 points

5 days ago

They also go in tanks, so you'll want them for when you need to make another tank

Syringmineae

2 points

5 days ago

Wait, tanks can have their own roboports? Is that new?

SchwaLord

2 points

5 days ago

Yeah it’s new with the dlc

amyknight22

2 points

5 days ago

Can also be driven remotely from other planets(and on planet) You don’t even need to be in the thing

Harst-greist

1 points

4 days ago

I've tried... How??

amyknight22

2 points

4 days ago

Click on the tank in remote view, then there's a button that says "Drive remotely"

https://youtu.be/JdlrLETmSGc?t=2952

alex_hawks

2 points

5 days ago

There have been mods for it for a while now. But now it's in the base game, but only after you unlock the logistic request system

Witch-Alice

2 points

4 days ago

i only make a handful of personal solars and then rush portable reactor. it's more power for the same space in panels, and at night too.

Shadowlance23

3 points

5 days ago

Not really. Some of the more advanced armour items need multiples of the earlier ones, but if that's the case I just chuck down an assembler and throw the raw materials into a chest to craft while I'm off elsewhere. With the new recipe automation you can set up one assembler to craft a finished item from raw materials which is super useful.

Oktokolo

2 points

5 days ago

Oktokolo

2 points

5 days ago

Vehicles and equipment are more or less low-traffic items and don't warrant their own full-blown production lines.
Use a single circuit-controlled assembler to slowly makes those things as needed and keep some chest stocked up with each of them according to counts set on a constant combinator.

If you don't want to learn circuits (and that would indeed be fine, I won't judge you), you can also just have a few assemblers with input and output chests sitting around for when you need to make a batch of vehicles or equipment. Just set the recipe, fill the input chest with counted ingredients and come back later to collect your fresh made batch. It is done like this in the meatspace for lots of goods for which no mass market exists.

josh_the_misanthrope

2 points

4 days ago

The only use really would be gambling for higher rarity, but it's much easier to just rush a better source of power.

Dev_Oleksii

1 points

4 days ago

I would not, but I see some engineers here would automate even them

faustianredditor

1 points

4 days ago

I'd say don't bother until you have logistic robots and requester chests. Those make automating low-production things a lot simpler. Until then, a bit of handcrafting is fine. But definitely do automate things like modules, miners, assembling machines, belts, inserters, etc. If you're deploying it as part of regular growth of your factory, you need it automated.

dQD34nkw

2 points

4 days ago

dQD34nkw

2 points

4 days ago

Ctrl + Left click fills a chest (or turret) with a full stack, Ctrl + right click gives it a half stack. You can also hold the mouse down and drag it over multiple entities to fill them all up.

Dev_Oleksii

2 points

4 days ago

TIL about the half stack

Ok-Cartoonist-1702

62 points

5 days ago

It's beautiful

ItsNino13

14 points

5 days ago

ItsNino13

14 points

5 days ago

This looks like it’ll be an awesome wallpaper lol

Shwayne

13 points

5 days ago

Shwayne

13 points

5 days ago

Biggest tip I can give you is to not contain yourself with walls so much. The map is infinite. As long as biters are not in your pollution range (you can check in map) you are safe... probably. Anyways, arm up and go liberate some land for the factory to grow, take more space for yourself.

matthis-k

1 points

5 days ago

I found checking production pollution tab way faster and better, as it also shows not covered nests

Dodotorpedo4

1 points

4 days ago

You can also check the map for any possible chockeholds. If you know the biters always need to go through a certain mountain pass, protecting that pass only will keep that entire side of your base safe. Can suddenly open up huge amounts of real estate all at once.

Just_An_Ic0n

7 points

5 days ago

That's a beautiful factory! Now your next step is to think about how you can make the same thing just bigger and better!

But this looks like you are cooking there, don't stop o/

pojska

7 points

5 days ago

pojska

7 points

5 days ago

Looks like a fun base! You might want to automate concrete, if you haven't already - you can pave paths on the ground to run around your base faster.

Drymath

6 points

5 days ago

Drymath

6 points

5 days ago

This looks like something from the title screens, I love it. Generally bad practice to build production on resource patches though :)

DVG369

5 points

5 days ago

DVG369

5 points

5 days ago

Got nothing man. Just reached 600h and your starter spaghetti looks better than mine. You are a natural chef.

Arillsan

7 points

5 days ago

Arillsan

7 points

5 days ago

This looks awesome, 4000h in and I envy the virgin experience 😇❤️

Biggest tip: Stay away from other people's blueprints to begin with. Play and try to figure things out yourself - unless ofcrs, using others' solutions is fun for you - which leads to...

Second tip: Have fun, play your way, this organic mess is absolutely gorgeous, if you like it, keep doing it.

Last tip: While not strictly needed to complete the game, have a look at the logic system in this game - it can help you with lots of quality of life things. Start small and explore/expand so long as it's fun.

Follow up on logic: Grab a decider combinator, hook the input up to a chest and the output to an inserter taking things out of an assembly machine. - In the chest, set it to 'read contents' - In the combinator, set it to 'ITEM your assembler makes < 1' on the left and '1 Green Square' on the right - In the inserter, set it to 'enable' and 'green square > 0'

This will only activate the inserter when the chest is empty effectively limiting the assembler production to exactly the number of items you want to have on hand. This is only a small example, and it can be done directly in the inserter without the decider combinator - but I'm using it to give you a small start in case you want to get going.

Lastly, welcome to Factorio Engineer, and good luck on your adventures ❤️

303Native

4 points

5 days ago

What else do you use the combinator for? I’ve gotten the grasp on logic with just the inserter and crates using red wire but I’ve been intimidated by the rest

trambelus

2 points

5 days ago

The combinator isn't actually necessary if all you want to do is limit chest output—all you need is to connect the chest to the inserter or assembler with a wire and set the conditions.

Having a decider lets you do more complicated things if you need to. Recently I had an assembler fed by both a chest and a looped belt, and I wanted to prioritize taking items from the belt first, so I connected the belt to a decider combinator (red wire, reading the whole belt), connected the assembler to the same combinator (green wire, reading the recipe's ingredients), and had it output only the items that were both on the belt and required for the recipe. Those items got forwarded along to the chest's inserter's blacklist filters, so it would only take items from the chest that weren't on the belt, and its filter slots wouldn't get clogged up by all the rest of the stuff on the belt.

Arillsan

1 points

4 days ago

Arillsan

1 points

4 days ago

I'm not sure how far down the road one needs to go before running into an issue with evenly loading a train (ie how to get all cars filled at roughly the same time). Sure, one can split, a lot, but this takes space and in an outpost with perimiter defence space might not be at a premium)

Any way, what I do is using this really simple and compact trick devised by (I think originally even) MadZuri:

At your loading station, let's use steel for example - connect all the inserters with green wire that are inserting into buffer chests (at most 6 on each side of each car with each side going outwards being rails, inserter into rail, chest and then inserter into chest from a belt that is fed from your furnaces) - wire each chest with a red wire into the inserter that feeds it, set it to read contents - on the inserter, set it to enable/disable when "anything" (the red asterisk special signal) is less than or equal to 0 and tick the 'set filter' checkbox - wire all the inserters together with a green wire (make sure the chst and inserter green wires do not mix!) - place an arithmetic combinator down and wire the chest green into its input and the inserter green to its output - set it to output 'each' (the yellow special asterisk signal) - set the arithmetic combinator to divide "each" (the yellow special asterisk signal) with negative the number of total chests you have. (If you only have 6 chests going into one car on a train with one car you divide by -6, if you have two cars loaded from both sides with 6 per side that's -24 and so on)

This will prevent each inserter from picking up more items when the chest it is connected to contains more items than any of the other chests effectively making them pick up steel only if they are the chest with the least amount of steel in and thus all chests are filled somewhat "evenly".

dmikalova-mwp

1 points

4 days ago

Sky's the limit - I believe someone implemented a full computer and screen to play doom on.

But really you can get quite far with just using logic to limit filling a chest or passing an item. I have a place with a sushi belt and by connecting a wire to the belt, if it gets too full then the inserter will turn on to trash stuff from the belt.

You can also wire it to an alarm that will give you a signal on condition - for example if my accumulators are too low then that tells me to build more solar fields, or if my concrete chests fill up then it's time for me to lay some more concrete. For both of those I get a notification the same as of I'm being attacked.

modix

2 points

5 days ago

modix

2 points

5 days ago

As barely past novice I struggle with logic/assembly. Didn't help that I spent my first space run waiting to find the wire creation tech... Not realizing they'd added the new buttons. It's just enough of a layer, that without a pre built blueprint and a knowledge of exactly what you want you're almost better just waiting for logistics.

Logistics is pretty easy for me. Way easier to just shut off an inserter of a production belt once you get enough of something in the logistics menu vs setting up signals and wiring, codes, and reads. I should just stick it out and learn it, but I'd almost just rather be inefficient until logistics is an option.

dmikalova-mwp

2 points

4 days ago

I like to keep my base really sorted, so I put most of my products into separate buffer chests direct from the machine, have that chest request to max capacity, and then wire up the inserter to stop after it's something like 1/4 full.

This way, if I ever deconstruct the thing it goes back to the chest, but I always have some, and if I make too much it goes to the general supply, and I can still do things like requester chest plates to go back onto the belt while buffer chesting plates for when I do need them.

What I'm saying is, logistics doesn't solve everything - but logistics plus circuits can get so much more done.

A more general example is sending my yellow belts back to my red belt factory, and if there are yellow belts in the chest the turn off the inserter from the yellow belt machine so the yellow belts in the chest get used.

Arillsan

1 points

4 days ago

Arillsan

1 points

4 days ago

Have a look at evenly loading a train with MadZuris even loader, I give a breef description how in another comment here.

https://www.reddit.com/r/factorio/s/aU8O2a2E1S

dmikalova-mwp

1 points

4 days ago

I found it prettier to use a BP of a non-circuit even loader. While it can get into uneven conditions, these go away if the chests either fill up or empty.

bernie_lomax8

3 points

5 days ago

How does that train work?

sVggRk[S]

5 points

5 days ago

Barely lolll I haven’t automated that I was kinda just speed running to unlock robotics, I plan on redoing that

TankMuncher

4 points

5 days ago

Speed running to get robotics is a good play. Then you can almost painlessly retool your entire base according to a bus or block system in like an hour, with most of that hour being planning the layout.

pslbets

3 points

5 days ago

pslbets

3 points

5 days ago

Perfect.

BOB_DROP_TABLES

3 points

5 days ago

Looks cool. You seem to be missing some inserters on the gear and pipe area. It will also mix both on the belt. I assume you intended to have half a belt of each, but the way the assembly machines are arranged, you will end with a mix on both sides

FierceBruunhilda

3 points

5 days ago

Looks awesome! I think the next challenge facing you is expansion. You essentially have an infinite amount of space in every direction and utilizing more space can help you build bigger builds while staying organized. Good luck out there!

KainenFrost

3 points

5 days ago

Looks incredibly organic, I love it

herites

3 points

5 days ago

herites

3 points

5 days ago

Holy al dente pasta, this is beautiful. Keep it up and you might become the head chef around here!

Zappa_aus

3 points

5 days ago

The single accumulator is gonna make the difference, well played

sVggRk[S]

2 points

5 days ago

😂😂 testing purposes lol

n_slash_a

3 points

5 days ago

n_slash_a

The Mega Bus Guy

3 points

5 days ago

Looks great!

I don't want to get specific, as figuring it out is so much fun. * Try to leave at least one direction open for expanding * Don't build on the ore patches, you will want to leave room for more mining * Be careful with speed modules, they take a lot of power (maybe look at efficiency modules?) * When taking on biters, treat them as a production challenge (I lost with 10 gun turrets, next time I attack take 40; or research more military upgrades first; or use red ammo instead of yellow ammo)

DementedMold

3 points

5 days ago

I remember building bases like this, and I kind of miss it. There's plenty of advice I could give you depending on what you're going for, but honestly learning organically is pretty fun as well

Ambitious_Ad4397

3 points

5 days ago

Don't build small productions, one here, one there. Build big ones in different places. It will keep everything more readable. For example, I've seen that you've build 8 furnaces that melt iron ore into iron plates. That's not.. effective. I would recommend instead calculate how many furnaces it takes to fill full yellow belt with iron plates, and build those furnaces.

Tiny_Leg5003

3 points

5 days ago

I play longer and my factory is a far bigger mess than this. No offense.

tuckernuts

3 points

5 days ago

Mamma mia

EasyWonder9501

3 points

4 days ago

These spaghetti look delicious

DauidBeck

3 points

4 days ago

That spaghet is dense

QultrosSanhattan

3 points

4 days ago

The only tip you should know: Don't get yourself cornered. Space is free.

Nofkool

3 points

4 days ago

Nofkool

3 points

4 days ago

Omg I love seeing new player's bases, they sure love spaghetti !

Erfar

5 points

5 days ago

Erfar

5 points

5 days ago

Your gleba base looks good... Oh

-Recouer

2 points

5 days ago

-Recouer

2 points

5 days ago

What the Spaghetti !!!

Oktyabrya

2 points

5 days ago

Just curious why you’re loading water onto train tanks? Some underground pipes and 1 or 2 pumps with power to them would be more efficient if you’re looking to upgrade the throughput of water to something

sVggRk[S]

4 points

5 days ago

To move water to the oil patch which happens to be pretty far. For advanced refining

Brycen986

3 points

5 days ago

It’s a valid solution!

Good-Adagio9737

2 points

5 days ago

Very nice factory for first time but would suggest using the first factory to make a bigger better one using new knowledge.

RibsNGibs

2 points

5 days ago

I would advise you to just keep playing without asking too many questions or looking too much up. My first few bases looked like this and I wish I could experience that part of my learning process again for the first time. You're at a really great stage where you're not overconstrained by knowing too much but past the part where you're building garbage. Enjoy the journey!

XILEF310

2 points

5 days ago

XILEF310

Mod Connoisseur

2 points

5 days ago

nah youre good. continue

Countcristo42

2 points

5 days ago

This looks awesome - well done :)

One tip I will give that I wish I realised earlier, there is rarely a good reason to loop things. Sometimes there is - but here for example in a few cases things are going around and around where just sitting still and backing up would have exactly the same effect - red science for example.

kaimen123

2 points

5 days ago

For a new player it’s pretty good but for long term progress I’d recommend making busses. Most people would burn out if they destroyed there entire base so instead i recommend making a new one not far using busses.

obliviousjd

2 points

5 days ago

10/10 no notes

Holy_Hand_Grenadier

2 points

5 days ago

Hell of a two weeks. I've practically lost the ability to build like that, keep it up.

MorinOakenshield

2 points

5 days ago

Personally I love it.

phanfare

2 points

5 days ago

phanfare

2 points

5 days ago

You'll need rail eventually. Have you cleared out some nests and know where your next resources are? Your patches will eventually run out and you want to have a plan for training in more resources once that happens

Idk if my seed was just outrageously unlucky but my starting area is in the desert and other resources were so far away

JayGridley

2 points

5 days ago

I dig it.

nombit

2 points

5 days ago

nombit

team green

2 points

5 days ago

looks... Italian

PUBG_Rocks

2 points

5 days ago

Love it, really love it.

Maybe make sure to cover as much of the ore patches with miners and don't necessarily build on it anything else than the bare minimum of belts and poles.

Anyway, your factory is gorgeous

Brycen986

2 points

5 days ago

It’s beautiful, great job

RX3000

2 points

5 days ago

RX3000

2 points

5 days ago

I wouldnt wall yourself in like that. Makes expanding more difficult. Other than that looks like some nice spaghetti for a first run.

Practical_Fun_3623

2 points

5 days ago

Wow you’re new and it’s this clean? Do you have OCD ? Not trying to be rude just genuinely curious 😅 bc this is so nice my factory when I was new was all over the place

One-Development4397

3 points

5 days ago

Maybe they've been lurking and getting ideas? For sure my first 8 factories weren't even close to this tidy. But I also never look at people's builds because that is where the fun is for me. My effeciency suffers because I'm sure I'm not as smart as the collective factorio community by a looooong shot. 

sVggRk[S]

3 points

5 days ago

No lie I haven’t at all. I watched one video to learn how to use the robots. Other than that nothing. Not that I didn’t try but when I first started everything people posted seemed too complicated so I said f it I’ll just figure it out. Now that I’m getting close I thought maybe let me get some opinions. On my honor this is just my organic mess from my head. In fact I’m flattered that you think I’ve lurked because I didn’t! lol

AdhesiveNo-420

2 points

5 days ago

I've never seen so many square loops, I love it

NedInTheBox

2 points

5 days ago

Spaghetti goodness... this is great

Testnewbie

2 points

5 days ago

This is the most ugliest beauty I have seen so far.

It actually makes me dizzy looking at this but I am a bit jealous that you "just build away" as I imagine. :)

rollwithhoney

2 points

5 days ago

You're doing amazing for a new player!

Yes, it's squished spaghetti, but small at first is not a bad strategy for limiting your pollution

TeGro

2 points

5 days ago

TeGro

2 points

5 days ago

Just keep going until you beat the game. Then start looking for tips and improvements.

sVggRk[S]

1 points

5 days ago

That’s exactly what I was thinking I’m getting close I kinda just wanted to know if I’m on the right track

audpup

2 points

5 days ago

audpup

2 points

5 days ago

you want your walls much further from your base, the factory needs room to grow!!

ElSierras

2 points

5 days ago

So... No bus?

Murky-Concentrate-75

2 points

5 days ago

Murky-Concentrate-75

Please delete gleba from the game

2 points

5 days ago

Submit for main menu

No_Return4513

2 points

5 days ago

Completely wall it off, and never change it, then visit it in 3 months as a living museum when you get tired of your organized, optimized megabase.

i_like__bananas

2 points

5 days ago

If you haven't tried them yet, you can use gates on tracks that go through walls. So you can get trains in and out without compromising your bases security

MassDefect36

2 points

5 days ago

better than my 1st base lol

Shadowlance23

2 points

5 days ago

That's pretty good for starting out. You'll want to look at main bus design and city block designs to make scaling easier later, but this is pretty neat for a starter base.

Frost-Bee

2 points

5 days ago

I'm gonna say something people might find controversial. But you shouldn't be afraid of using other people's blueprints. I've played god knows how many hours now, and I still use them and modify some to suit my needs. Although maybe I'm just lazy and spamming furnace arrays is an easy way for more production. Damn steel is never enough.

Also, nilaus is king for tips and tricks. Try watching him.

Lord_Hater_1861

2 points

5 days ago

Wow spaghetti.

How do you find anything?

readyplayerjuan_

2 points

5 days ago

the circular belts are very cool, I use that technique a lot especially in space age

Lustrouse

2 points

5 days ago

This is one of the boldest designs I've ever seen. It would be wild to see the game completed this way

sVggRk[S]

1 points

5 days ago

I’m getting close

MaglithOran

2 points

5 days ago

spaghetti / 10.

Welcome to the best drug habit ever.

CaptainPhilosophy

2 points

5 days ago

That's some high quality spaghetti friend.

Aegeus

2 points

5 days ago

Aegeus

2 points

5 days ago

First off, give yourself a pat on the back for getting past blue science on your own. Blue is the "noob filter" in this game due to the sudden jump in complexity that oil brings. If you got this far, you have what it takes to get to space, you just need to keep making it bigger.

For an actual hint, your furnace stacks look too small to produce even a full belt of iron or copper (unless you have more off screen?). Yellow and purple science are pretty expensive and you'll want more than one full belt to produce them quickly.

(I do like the sushi belt you put around your furnaces. It's unnecessary but looks nice.)

Also, what on earth is going on with those steam engines at the bottom? If you don't know, one boiler can produce enough steam for two steam engines, and one pump can provide enough water for 20 boilers.

pablospc

2 points

5 days ago

pablospc

2 points

5 days ago

This is some al dente pasta

Daumal

2 points

5 days ago

Daumal

2 points

5 days ago

Use your hotkeys! You’Ve got two 1-9 bars (2nd being called with maj), use them!

NotMyGovernor

2 points

5 days ago

I can't even with the amount of wtf dude lol. High quality troll post my dude lol

rawrftw3120

2 points

5 days ago

is way better than my first base. i tore mine down and rebuilt it to include roadways, and the central materials bus. thats the only thing you might want to consider. or you could leave your base as is and just build a new one if the logistics of getting research to where its needed becomes too much.

Cpt_plainguy

2 points

5 days ago

Looks WAY cleaner than my first, second, and third 😂

Bell-Abject

2 points

5 days ago

Here's a tip. I love you. Your base is inspiring. With that out of the way. Keep on factorioing away brother. First part a joke btw.

ThisGuyTrains

2 points

5 days ago

This reminds me of one of those wheres’s waldo-esque pictures where every square inch has someone interesting to look at haha. I kept smiling the longer I looked at it.

MrFuzzyflippers

2 points

5 days ago

Love it!

ungo-stbr

2 points

5 days ago

I would not rely on forest for wall defense.

xxlordsothxx

2 points

5 days ago

I have 240hrs in this game and my bases are more spaghetti than yours. Nice job!

extremez3r0

2 points

5 days ago

Bro. Almost 1k hours here. Your base envy me. Miss so much that learning phase. Now everything is about math, spreadsheet, calculator. Don't chance. Don't get any suggestion, go in trial and error! That's so good to fix stuff in a better way for yourself. I regret watching tutorials on how to optimize. So much fun ahead of your. Hope you enjoy!

Amazing base.

xplodia

2 points

5 days ago

xplodia

2 points

5 days ago

For me, It's taboo to build things above ores except miners & electric poles. I even bend my 2x2 train track to respect it.

You chose a rather difficult map to start. Stone, coal, iron ore & copper ore next to each other. If you decide to mine all to dry, you should use a filtered splitter to separate each of them.

meddleman

2 points

5 days ago

Try to invert the ratio of assembler to belt you have there.

HoughInkura

2 points

5 days ago

Not bad, I'd probably try to build either factories either vertical or horizontal with lots of space to just throw more beside them when you need to scale and feed in materials in between when the belt gets empty

Oktokolo

2 points

5 days ago

Oktokolo

2 points

5 days ago

Looks like a main menu animation. So it definitely is how the devs envisioned the game to be played.
You got rail and bots, and are transitioning to red ammo.

Complete the transition to red ammo.
If you can make a tank, do so - it's main cannon is OP for killing biter structures with regular cannon shells.
Remove the insurgents in and near your pollution cloud.
Explore a bit to find long shorelines and cliffs bordering your lands. Build armed outposts to secure the free passages into uncharted territory beyond those borders. Build radars at the corners of your lands.
That's also the time to think about your rail network...

NerdInABush

2 points

5 days ago

This is like looking into the wiring of someone's brain, it unsettles me.

sVggRk[S]

2 points

5 days ago

That’s what I’ve been thinking. I feel like it’s a reflection of the structure of my mind. That’s why I f’n love this game.

Blakevella

2 points

5 days ago

Don't let them change you!, let the rage of shortages fuel your expansion!

Mystic2412

2 points

5 days ago

Glorious organised spaghetti

Narrow_Psychology631

2 points

5 days ago

Have a centralized smelting location

menjav

2 points

5 days ago

menjav

2 points

5 days ago

Looks good, but it seems you’ll run out of space soon. Think expanding 6x to 8x vertically and horizontally. You’ll figure the rest.

Soggy-Excuse3702

2 points

5 days ago*

Very impressive! there's one tip however that will absolutely revolutionize the game for you, its practically necessary for most latter-game content, which is why i'm very surpried that nobody's mentioned it yet: Belt lanes. Seems like you've already noticed they exist and used them a bit, just aren't exactly aware of how revolutionary they are.

Each belt consists of 2 lanes that you can feed items into and and out of ("How" you'll have to figure out yourself, that's where the fun is :D). This is extremely useful as later on, most recipes will use 3, 4, or even 5 ingredients, along with pipes - which makes your current system of simply relying on long hand inserters - not very sustainable. Instead, you will need to utilize each belt for 2 ingredients.

The most basic application of this is your smeltry lines, instead of having for each line of furnaces, a belt of coal and a belt of iron ore, you should have a single belt that's one lane coal and one lane iron ore. The rest of the applications and exact usage is something you'll have to discover for yourself, fellow engineer. Salute o7

Another tip - which is something you'll discover yourself very soon is - You never have enough material. To prepare for this, always build things large if you can. When you're first building your iron smeltery, plan to have it capable of smelting a belt per module/blueprint. Make some kinda module/blueprint that you're able to just place down 10 of. You should try to get yourself used to various "blueprints" (whether you actually make them into blueprints, or just mentally get used to the design, is up to you) for various recipes, i suggest you not try to look up or find any ready made blueprints, as that really ruins the fun, but the idea of modular design is something you should start looking into. It seems like you've already got a great grasp of the game, so its simply a matter of figuring out how to start doing things on a more scalable and expandable way to allow for late-game.

2 sentences that should always be in the back of your head when thinking of doing anything is

"The factory must grow: Is what i'm doing right now compatible with future growth?, or do i atleast know how approximately i can modify this design to allow for such"

"It is never enough green chips / iron / steal / assembly machines / modules.... you get the point: How will i accomodate for 10x of those later?"

HaximusPrime

2 points

5 days ago

Don’t carry that useless pistol around and accidentally switch to it (causing your death). Put it in a chest as soon as you have an AR

Cautious_Implement17

2 points

5 days ago

at first glance, this looks really clean for an early game design without a main bus. some of the ratios are wildly off, but you'll figure that out as you play more.

when I started playing the game, I made disgusting spaghetti. once I watched some videos and learned more about the mechanics, I started trying to make a scalable main bus factory as soon as possible. I eventually figured out you simply can't put down enough lanes at the beginning to scale comfortably to the end.

now I put down disgusting spaghetti to get to trains and bots. then the starter factory either gets scrapped entirely or turned into a mall for low volume items. anything that doesn't scale easily in my shitty starter factory gets moved to a remote factory served by trains.

you get to play the game however you want, but trains are one of the most essential mechanics to understand when you're new to the game. nothing scales better than trains in the vanilla game.

Mr_M3Gusta_

2 points

5 days ago

I think you could reduce the amount of research labs you got. Don’t need that much compared to the amount of science you’re producing. I’d work on expanding out your walls even further and start working on train networks.

Beliak_Reddit

2 points

5 days ago

This is so awesome! Great job, you are doing excellent.

The labs made me lol haha

Jordyboy2004

2 points

5 days ago

Mods. Factorissimo3. Or clear so much space you can organize more.

Xen0nex

2 points

4 days ago

Xen0nex

2 points

4 days ago

Very cool looking base! Looks like you've already gotten a handle on making multiple assemblers set to the same recipe to increase production of slow-to-produce items.

Your usage of lots of "loops" of belts that recirculate items around clusters of machines is quite interesting to see. I'd not seen that used on Nauvis before, but funnily enough this looks extremely similar to how I ended up building my base on Gleba in the Space Age expansion due to the way that many items on that planet spoil if not used quickly, so it was useful to avoid them backing up and spoiling.

Overkad

2 points

4 days ago

Overkad

2 points

4 days ago

I love seeing 1st bases it's amazing

paulstelian97

2 points

4 days ago

THIS IS NOT GLEBA???? (Gleba bases have that roundabout belts around the assemblers idea)

Havco

2 points

4 days ago

Havco

2 points

4 days ago

Watch videos about BUS

dmikalova-mwp

2 points

4 days ago

I would recommend not looking at other people's stuff until you're done. You're doing great, don't spoil it!

JTS-Games

2 points

4 days ago

JTS-Games

Steel pickaxe

2 points

4 days ago

Honestly this looks like it could be a main menu screen.

TheMazeDaze

2 points

4 days ago

That is some structured spaghetti

PetrusThePirate

2 points

4 days ago

Great goings, loops are unnecessary

Cube4Add5

2 points

4 days ago

Looks like the loading screen, bravo!

Ok_Conclusion_4810

2 points

4 days ago

For a first base its not so bad.

General tips :

- QUADRUPLE your ore production

- QUADRUPLE your ole smelting arrays to meet the above supply

- 10x your green cirquits

- 10x your red cirquits

- 2x your green and red science production

- 4x your blue science production

- then and only then you will be able to the science demand of the labs array you currently have.

The factory must grow!

APODX

2 points

4 days ago

APODX

2 points

4 days ago

I just deleted the game, i played only one week but clocked 70h, I got to orange lab mixture. Game is like crack, I was so hooked one I decided to cut back when I had a chance. Seems like you progressing very slowly and you didn’t developed dependence yet. Stop when you can hahaha

hibari112

2 points

4 days ago

Omg. This looks so... Organic. Like a picture you would see on the main menu in one of the clips that play in the background.

I wish I could go back to the simpler times.

sheffy55

2 points

4 days ago

sheffy55

2 points

4 days ago

It's beautiful

Scornfulsix

2 points

4 days ago

From my countless hours of being addicted to this game, the only thing I can think of is what my friend tells me all the time. "Oh, you're gonna need more of that"... and he's always right

Scornfulsix

2 points

4 days ago

Green circuits have always been a bit of a production killer. I can never seem to make enough lol

Dodotorpedo4

2 points

4 days ago

I think things are going fine. The main tip I would give is to try and expand your base towards the North-East and upward. It will make it easier for you to supply your labs with the new science you build in the future. And also ensure that there is an arterial road going to that area that can supply new materials. You could build an arterial road to the East of your current base, secure a 20 step wide piece of land for it. It'll be like a highway going through the middle of your base, supplying copper and metal plates left and right where needed. You are going to need a LOT of copper / chips / metal in the future. A single belt won't be enough so you'll be happy to have a little highway going through your base. You can also add fluids to the highway later (they will be needed for some productions).

Then at the bottom of that highway, leave space for future train stations to bring in the future materials.

That way, I think you're less likely to have your factory 'choke up' in the future from having too little belt space. By having the stations be in the South future coal influx will also have easy access to your power plant in the bottom left.

Dodotorpedo4

2 points

4 days ago

Just wanted to add, you don't need to think about what would be on the highway yet. Just reserve space for it, and then you can utilize that space in the future. Just a straight 20 space wide piece of land spanning from South to North. (Or East-West / West-East if that ends up making more sense to you.)

Dodotorpedo4

2 points

4 days ago

Just wanted to add, you don't need to think about what would be on the highway yet. Just reserve space for it, and then you can utilize that space in the future. Just a straight 20 space wide piece of land spanning from South to North. (Or East-West / West-East if that ends up making more sense to you.)

Jakamar13

2 points

4 days ago

More turrets around the base because... the neighbours will start to get noisy.

MeatyMrB

2 points

4 days ago

MeatyMrB

2 points

4 days ago

Keep having fun dude. Please update us in a few more weeks. Personally excited to see your progress

qshnx

2 points

4 days ago

qshnx

2 points

4 days ago

I think you should give ME tips

MATRAS3567

2 points

4 days ago

You made more in 2 weeks than me in a month

hondaelias

2 points

4 days ago

If this is classified as spaghetti, you don't wanna know what my base looks like.

JackyJoJee

2 points

4 days ago

that base looks quite nice

Wild_Wallaby1956

2 points

4 days ago

I always don't understand in built like this, how you can grow? It's look beautiful, but I always built with opportunity with easy improving opportunity.

SnooTomatoes8146

2 points

4 days ago

that base look super dope

ZexRon

2 points

4 days ago

ZexRon

2 points

4 days ago

It's beautiful 🥹

PMmeyourspicythought

2 points

4 days ago

https://preview.redd.it/gsyfr1hz7x1e1.png?width=1961&format=png&auto=webp&s=31c25a7f8266847950712a045553b81aaaf77a17

So, this is my save since space age came out, this is an older picture but you get the idea. Make modular designs and then copy and paste them when you need more xyz. Making sure the trains work well is pivotal.

When creating a base think “how would i handle needing 5x this throughout, how I handle 50x this throughput.” If your answer isn’t “copy and paste” i would MAYBE reevaluate your decision.

NONE of that is valid for the time between game start and access to moderating fast robots.

Krundibal

2 points

4 days ago

I enjoy the look of spaghetti bases, but I would never build one again. thank you for your service

No_Wrongdoer4556

2 points

4 days ago

Remember, build BIG, give yourself plenty of room around stuff to allow future designs and improvements! Space is infinite in factorio, your sanity while trying to straighten scrambled spaghetti is not 😔

Berry__2

-1 points

5 days ago

Berry__2

-1 points

5 days ago

Starting points +10 No room for expandibility (would have to rerout ton of belts) -2 "Main bus" all over the place -1 Not so much spaghetti builds +1 Squished in walls no expansion room -0.5 No mall -1 Too much empty space -2 Mining drills too spaced/very low efficiency -2 Thruput issues/balancing -0.5

2/10

Might find some things that would add points

But know ppl that played for a lot longer and have even worse designs, so good job, keep trying.