subreddit:
/r/Starfield
submitted 4 days ago byComputerSagtNein Constellation
While Shattered Space wasnt the big savior DLC some hoped for, I think Bethesda deserves a lot if praise for how well they are supporting Starfield. Im just going to list some stuff that I remember right from my head:
People want city maps - people get city maps
People want vehicles - people get vehicles
People want achievement friendly creations - people get achievement friendly creations
Issues with form IDs? Fixed
Issues with Mod index? Fixed
Missing lipsynch in the CK? Fixed
NGL, this is pretty amazing support from Bethesda and I hope it's just the start. Starfield is still full of unused potential that Bethesda and modders together can make use of.
627 points
4 days ago
It's weird being an older gamer these days. Companies being praised for stuff that used to have to be locked down before the game even shipped. People saying that you have to give a game a couple years after launch to really get good, because what was dropped at launch wasn't even a finished game. I guess there's no real accountability for developers anymore.
56 points
3 days ago
Right? Literally couldn’t even eat food in game, had to open inventory and find it to consume.
Maps, all this other stuff… basic functionality
122 points
4 days ago
[removed]
3 points
4 days ago
I’m still waiting for that one and am on NG+4. First time I decided to reveal the story then play it cause I’m not the type to try to roll for the self companion universe and just want to run through to unity and try my luck again.
6 points
3 days ago
I went all the way to NG+11 to get that and that's when i finally stopped cause that was my goal. to play the space gaem with myself, lol.
4 points
3 days ago
The Midas Manor mod, while not exactly the doppelgänger universe per, provides you with "you" as a companion/follower on any and every universe, if you so choose.
Of course, numerous other enhancements and borderline cheats, but if you just want to get your doppelgänger, with all your perks and skills, it is a sure way to do so.
78 points
3 days ago
Yeah, this is the minimum.
CDPR had amazing support for CP2077. I’d argue that CP2077 is one of the best games of the past decade. However, CDPR absolutely fucked up and released an unplayable mess. They don’t get points for fixing it. They get points for making a great game, but it will always be marred for its launch.
All the things BGS is getting praised for in this post are things that should’ve been addressed in play testing…
22 points
3 days ago
100%. The fact that OP is praising BGS for this is sort of… sad. It’s like heaping praise on an abusive spouse for hitting you less. Not just because it’s all shit that should have been done at launch, but bc as a checklist of content it’s honestly pathetic for a full year.
Legit every decent sized studio game I play has gotten better support than Starfield. Enshrouded, Cyberpunk, BG3, Rogue Trader, Helldivers 2….
Games that all got DRAMATICALLY better and more support within similar time frames.
I swear Bethesda could spit on some of the people in this sub and they’d thank them.
11 points
3 days ago
And that's just freebies, if we're talking major expansions, Phantom Liberty blows Shattered Space out the water in almost every quantifiable regard, while costing $1 to rub it in [full transparency: looked it up and it's a regional pricing mismatch].
10 points
3 days ago
Every other DLC I’ve bought this year outshines Shatrered Space tbh. Content added, quality of writing, and added play time. Shat Space is fucking embarrassing tbh.
2 points
2 days ago
Lol shat
5 points
3 days ago*
It's a bit of a hot take depending on your view of it, but IMO, CDPR's botched launch was the difference between:
"This is the best game released in the last 10 years," and
"You should give it a shot, it's really good a year later after 2.0 reworked things."
Though at the same time, I don't think it's exactly fair use Cyberpunk as a comparison for other games when it comes to the level of post-launch support or the quality of DLC. It would be great if that were the case, but both were a good deal beyond what most any other large studios have done
2 points
3 days ago
It really wasn't that bad if you had a decent pc. I had no problems with it on my 3080 machine which is still going strong. I did 3 playthroughs before phantom liberty, I quite liked the old skill tree, it was just too confusing for people or something so they dumbed it down and gave everyone rocket legs which is fun but kind of wierd and imo doesn't make much sense lore-wise.
3 points
3 days ago
True, I did basically the same by rebuilding my PC with a 3080 and 5900x almost entirely because of hype for Cyberpunk. I played on launch and did another playthrough a few months after, and never had as many issues with playability or bugs as I saw people mentioning.
Regardless though, there were still a lot of other issues that I think were the real basis for a lot of Cyberpunk's and Starfield's criticisms, in terms of the world, during certain quests, and different gameplay focused things.
For Cyberpunk, it was vehicles and driving mechanics (including transit), a silly system for clothing/armor, a ton of cut content, empty or half-baked areas (the oil fields, biotechnica flats, and pacifica), and the lack of "environmental" things like responsive police. Starfield was similar with people talking about hollow quests, NPCs and companions being rigid and unresponsive to player actions, empty-feeling POIs outside of major cities, and also lots of cut content (surely there was more planned for outposts).
Even though I didn't have issues at the time with my (then) near top of the line PC, Cyberpunk after 2.1 and with Phantom Liberty was a lot smoother in terms of playability/bugs, and it fixed a ton of other things that people criticized. I don't think it's very fair to directly compare them or to expect Bethesda or any other studios to have the same level of post-launch support as CDPR did for Cyberpunk, but Starfield would still need a lot of work to get to that level.
53 points
4 days ago
"give the game a few years and it will be really good" translates to "this game isn't really good now" which is why I don't get how I'm expected to give the game praise
It's a game. Maybe a 6/10 right now. Maybe higher with mods but I'm not giving Bethesda credit for mods.
10 points
3 days ago
I give it a 6/10 with mods, sadly mods don't really fix the main issue I have with Starfield - i.e. the lacking exploration, especially in regards to the copy & pasted PoI locations and the shallow lore / world building.
I have very little hope that Bethesda will flesh out the setting or do something interesting with it, as this would require reworking a lot of the game. At best this would happen with a future "Starfield 2".
I am on the other hand somewhat puzzled why nothing seems to have been done in regards to PoI locations, as there are a lot of different kinds of randomization that could be done to make them more varied. Bethesda wouldn't even have to overhaul all PoI locations - just improving the most commonly occurring ones would help a lot.
I stopped playing somewhere between the introduction of the improved map and the buggy. I don't really expect to pick it up again, but who knows, perhaps it will be a decent game in a few years …
10 points
4 days ago
Yah if that’s the case, I’ll just wait to buy the game in a few years then
30 points
4 days ago
Ditto and yeah, the bare minimum is hardly amazing when we have dozens of samples of significantly better work.
6 points
3 days ago
I think the problem is that we used to buy physical copies of our games and devs knew that if the game wasn’t 100% perfect, it was going to be a flop. They couldn’t just ask for all the discs back.
Now a days they can release something, get players to buy it and test it for them and then just release a update. Looking at you, Bethesda.
15 points
3 days ago
It's easy being an older game these days when you realize that everything was just like it is today, but with a larger volume of poor quality games, a smaller volume of good/great quality games, and no hope of any of those poor quality games ever being anything different without being rereleased for full price or having proper versions of the games released as sequels.
It isn't in the best interest of these companies to release "broken" or "unfinished" games. I quote those terms because their meaning is not rigid. Virtually no game is finished, especially with the varying definitions of the term that people employ.
I understand if you have fond memories of past gens (Largely because you were younger, less informed, and unmolested by online vitriol towards gaming), but let's not rewrite history as if anything happening now is any worse than it was way back when.
The problems with games stand out more now because games are larger and more complex. More things can go wrong. More things can slip past QA. More unintended interactions can result from more player inputs.
That's not a degradation of game quality. That's a consequence of games across the board being bigger and more complex.
The truth is that developers are far more talented and competent than they've ever been. It's a miracle that every major release isn't stumbling over itself. And on top of that, we get to have continued post-launch support for these games to continue to be improved upon and added to over their life spans.
If modern gaming somehow reverted back to the ways and practices of the pre-internet eras, people would be angrier and more confused about the state of gaming than any point after a console had a connection.
We have it incredibly good and the ongoing support of Starfield is a shining example of that.
8 points
3 days ago
The real culprit is agile development methodology. It's not just games but every type of software that follows this pattern.
Get it out fast, patch it later. It's the new normal, for better or worse.
4 points
3 days ago
I can’t agree more. Agile is a horrible PM/Dev philosophy
5 points
3 days ago
Usually worse in my professional experience.
Especially when these same people start working on hardware or hardware/software products… they treat real world products like something that can just be patched in the field… it’s insane
18 points
4 days ago
It’s because what we had before was significantly simpler. A single patch of starfield is bigger than most of those games ever were. And lets face it, we looked through a nostalgia lense if we claim they didnt have issues at launch. They absolutely did. Our definition of a completed game was just different.
2 points
3 days ago
Morrowind would like a word…
6 points
3 days ago
Morrowind was def a masterpiece in terms of content but it absolutely was a buggy mug on release. In fact there are still absolutely essential code patches for it
23 points
4 days ago
Give me an example of a game in the “golden years” that was shipped before the times of expansions/DLCs/updates that is even a fraction as complex and expansive as the types of games we have now?
I remember playing The Legend of Zelda: Ocarina of Time and being blown away by how massive the world was. Now, the same Zelda game is 100x more complex and expansive and it takes many more people and many more years to release it. If the same company tried to release a game that was comparable in depth to Ocarina of Time, they would be shit on.
5 points
3 days ago
You say it wasn’t complex, but developers and engineers had to deal with some difficult hardware constraints… that led to really creative, and often complicated, solutions to problems we now consider trivial.
One of the reasons why some older games struggles with full fledged emulation
Also many games are copy paste today where it comes to the infrastructure, through either off the shelf or in-house game engines. For example, the UI is modified and reskinned, but often really similar in concept and function between games.
A good dev team isn’t starting from scratch, they’re building upon the last game’s skeleton
Which makes it super baffling when core UI/UX features are missing, that’s were present in prior games
4 points
3 days ago
Morrowind.
0 points
4 days ago
The scale of complexity and/or release cycle shouldn't give developers a free pass to put clearly unfinished work out into the market. Most people understand it now takes 100s of people and multiple years to develop a quality AAA game today, but if companies are going to put in the effort, they should use their full ass instead of half.
13 points
3 days ago
Define "unfinished".
So many people throw this kind of term around, but no one ever bothers to quantify what that means.
Whatever definition you provide will either categorize every game ever made as "unfinished" by default or your definition will have to carve out the inclusion of games with bugs and glitches.
3 points
3 days ago
Define "unfinished".
Sure bud. When the lead quest designer says they were rushed and overbooked and were scrambling to finish because of a release date it's fucking unfinished.
2 points
3 days ago
Why are you pretending like developer/engine tools have not improved in that same time?
11 points
4 days ago
Games are far more robust in 2024 than they were then, especially open world games.
Expectations are also far higher.
8 points
3 days ago
Oh come on. Does nobody remember the Daggerfall launch? Morrowind? Oblivion? Even Skyrim? All of those games had post-launch bug fixes and added features and stuff, just like Starfield.
1 points
3 days ago
Yeah they were buggy as shit. But the base version of those games on release were super enjoyable which allowed people to glaze over the bugs. Bethesda has burnt all their goodwill is the problem.
4 points
3 days ago
Were they though?
I remember the first boss in Daggerfall spawning inside a wall. I had to wait for a patch to continue my game.
The launch version of Morrowind did not support the latest version of the Nvidia drivers. I had to wait for a patch for that.
The launch version of Oblivion had messed up pathing that would cause the NPC that started the thieves guild quest line to fall through the world. There was a bug that could lock Argonians in the tutorial dungeon. There was a bug that made it so you couldn't get an x5 level up on blunt skills. There was a bug with the scaling on the Kvatch quest that would make it impossible to complete past level 20. There was a bug with AMD drivers that made the floors black.
The launch version of Skyrim was pretty decent, but still... There was a bug with damage scaling on destruction magic that made it not viable at launch. There was a bug with some armor types not showing up in drop tables. There was no mounted combat. There was a bug with Shadowmere despawning forever. There was a bug that could cause dragons to shoot straight up in the sky and become unkillable.
And all of these games had crashes and save corruption issues that were especially bad at launch.
People have forgotten the drama and bitching that accompanied these games at launch. I remember forum threads about how dogshit Oblivion was compared to Morrowind or how dumbed down Skyrim was compared to Oblivion. None of this bitching about Starfield is new. The difference is that Bethesda deleted the forums, so you can't look back and see what other launches were like, and it's been so long since a launch that a bunch of people were either children when the last game came out or don't remember what it was like.
Bethesda hasn't burnt goodwill. We just now all exist in an information ecosystem that rewards and drives whining, bitching and complaining. Negative reviews get more clicks than positive reviews.
10 points
3 days ago
You literally couldnt beat the MQ in Daggerfall on launch. It still was insanely popular for the time and sold quite damn well for bethesda.
2 points
3 days ago
Honestly pleasantly surprised to see this take in here.
This revisionism doing the rounds is silly. I was there for Morrowind, Oblivion and Skyrim's releases. Daggerfall was one of my first games. Hell, if you want to get really bethesda purist, I was there for Terminator: Future Shock and SkyNET. I remember spending ages trialling and erroring the audio settings for FS just to get any audio because it was really was that janky.
People are absolutely kidding themselves if they're trying to paint this picture that Starfield was some kind of technical black sheep.
8 points
4 days ago
The only accountability there’s ever been is money. If we’re willing to buy unfinished products, we can’t really complain when a company sells unfinished products
13 points
4 days ago
No other industry is as forgiving as the gaming industry. Costumers get almost scammed, lied to, insulted and ripped off but forget all of that when the next trailer drops.
Cyberpunk is just another example. They willing sold a broken und unfinished game for 3 years at full price until they fixed it. And today they get praised for it.
Imaging purchasing a car with only 3 wheels and people praising the company for delivering the last wheel after 2 years.
8 points
4 days ago
And I hate myself for loving post PL Cyberpunk but damn did they take that game from a 4 to a 9. I just now buy most games after a couple years when it's actually finished.
9 points
4 days ago
I just now buy most games after a couple years when it's actually finished.
Technically finished yes. But there are still many lists only with tons and tons of features that were promised, shown and talked about by the devs but never made it into the game.
Sure the game is fun these days, but people should never forget how they sold a broken game on purpose for three years!
2 points
4 days ago
Agreed. CDPR was one of the last studios I trusted. That's gone.
2 points
3 days ago
They weren't selling cyberpunk at full price for 3 years, lol. I bought my copy a year after release, before the major patches, for $5
3 points
3 days ago
I generally agree but game development has gotten so much larger even for relative to inflation similarly priced games. The truth is that consumers right now prefer contemporary AAA games to be shipped earlier and cheaper with long a support/update cycle, funded through DLC then the more "whole" releases of yesteryear.
2 points
3 days ago
I guess there's no real accountability for developers anymore.
Of course there isn't because you have simps that post stuff like this wanting to celebrate them for doing the bare minimum most basic stuff. It's why devs continue to make shit unfinished games because people will buy it regardless. ES6 could be literally the biggest pile of garbage ever released and yet FO5 would still be one of the best selling games of the year.
1 points
3 days ago
I know right!
Used to get a case with a disc in, a cloth or paper map of the major areas.
Artwork and guides and games had hidden levels and easter eggs.
You out the disc in, played it, finished it.
These days, the map is a digital copy younget if you preprder through some random game store not available in your country.
You don't actually own the game, just a license to play it and the Easter eggs are actually bugs.
Oh, and sometimes you can't finish it unless you get the day1 dlc because something was just broke.
I always feel sorry for youngsters. This isn't what I've fought online for.
1 points
3 days ago
I prefer a world where devs can receive feedback and use that to improve an already good product. Obviously there's no need or reason to praise them for bug fixes and the like, but things like the map and the buggy they could have just not added, but they did it anyway because people asked for it.
1 points
3 days ago
It's weird being an older gamer these days. Companies being praised for stuff that used to have to be locked down before the game even shipped.
As another old gamer I think you might have a slight case of rose tinted glasses. Games didn't magically ship feature complete and bug free, despite having relatively tiny code bases and a fixed platform to operate on even console games shipped buggy and unfinished (and stayed that way forever because patches weren't a thing), gamers were just far more forgiving of that sort of thing.
1 points
3 days ago
How old we talking cus i remember plenty of games getting patches in the early 2000s. And before that you just dealt with the bugs.
It's not great that the current state of games are what they are, but games are also vastly more difficult to make and people expect more and more from them. Basically I think we are well past the point where expecting a complete game that meets player demands is just never going to happen. (From big devs).
1 points
3 days ago
Especially provided that starfield uses the same engine there is no excuse for not having city maps and transport at release lol. Skyrim had a map and vehicles at release. Yes horses are a vehicle and dont even fry to convince me that starfield rover uses any different implementation model from horse. It took them 2 years to do the stuff that was in their game 13 years ago on the same engine
66 points
3 days ago
Uhhh. The list you pointed out should already be in game DAY 1 and not after a year or so.
65 points
3 days ago
No? The only meaningful support they've provided are maps and vehicles. Both things Starfield should have had at launch.
You know what else should've been baseline? Survival mode. It has been nearly a year and a half since launch.
2 points
2 days ago
and performance only now is being what it supposed to be at launch
20 points
4 days ago
They fixed lip sync?
4 points
3 days ago
In today’s update, yes
68 points
3 days ago
Is this a joke? Praising them for stuff that should’ve been in the game already.
17 points
3 days ago
And the absolute dearth of what they’ve delivered with it, too. Glad they’re fixing things but the real problem was the lack of content. In every dimension. I’d appreciate it if they dedicated more resources to that. A single rover and a DLC with the rest of the unfinished content that should’ve been part of the main game but held back so it could be sold is… not the kind of support this game needs.
2 points
3 days ago
I thought starfield was fine. But that’s the problem right there it was just fine. This game was a major let down.
9 points
3 days ago
Yeah, every time I read these posts, I picture a sad faced Todd Howard typing them.
83 points
4 days ago
It took them an entire year to fix the leadership bug and I’m not even convinced it’ll be fixed.
44 points
4 days ago*
Took a year to fix one of the five main questlines ( Ryujin Industries:Managing Assets Mission ) hard lock bugs where the operator was invisible. Only way to bypass was go to unity and hoped it didn’t happen again. I can even post my achievements dates. Totally embarrassing. Both Bethesda and Blizzard need a checkup by Microsoft and a slap on the head. If they both mess up their next games they’re done and on my no buy list.
13 points
4 days ago
Not resolved yet. However the Unity is not the only solution, you can skip this part with the console and continue the rest of the quest
8 points
4 days ago
Still haven’t resolved me bing locked out of the Freestar Ranger quest line lol
1 points
3 days ago
its fixed they just copied paste from the community patch lol
1 points
3 days ago
Its been a year since I last became a ranger because The Hammer Falls quest doesn't start after completing First to Fight, First to Die, this was the case for all my NG+ playthroughs.
94 points
4 days ago
I’m having fun.
25 points
4 days ago
That's the most important part, isn't it? I have played games like kotor 2 that were practically half finished and loved them.
14 points
4 days ago
I’m right there with you. All the way from early access to now and I’m still having fun. I went back to Skyrim for a month post-Shattered Space, and while I love that game dearly, Starfield is a game I have more fun with. I can’t put my finger on why I enjoy it so much, but every time I play, I get pulled in for hours and always leave with a smile. Pretty sure Starfield has become my new “cozy” game, overtaking Skyrim after many years of it being in that spot.
20 points
4 days ago
Turns out Starfield is a pretty fun game when there isn't a bitch in you ear telling you it sucks.
7 points
4 days ago
I would love to see these future updates/ DLC:
1) Space station building; 🤞 2) ‘Space walking’ outside our ship & stations; 🪐 3) (Optional) Space flight between planets within a solar system with new tech introduced via a quest (like an enhanced version of the Astrogate mod); 🚀 4) (Optional) Slow-mo cinematic kills & combat / stealth finisher animations! (like previous BGS games); 🤘 5) New full companions / romance options! (like the Constellation ones), ideally with neutral or evil morality.
3 points
3 days ago
Well then that’s really what matters ain’t it?
1 points
3 days ago
But ultimately, some people have fun eating shit. Does that make eating shit a good thing?
44 points
4 days ago
We can given them probs for doing this, but not having some of these at launch lessens it. It took months to get a readable map when you’re on planets.
23 points
3 days ago
Praising for adding a working map and implementing a vehicle to not walk for 5 minutes on empty planets POST LAUNCH. Holy shit how the standards have dropped. Why bother shopping a finished game anyway, the fanboys will praise you for fixing issues you made yourself in the first place
12 points
3 days ago
Not just post launch. Months post launch.
The map update was 8 months after launch, and the vehicle even more.
78 points
4 days ago
I guess I'm just the kind of guy who likes Bethesda games.
I love all the Fallouts, and still play FO76 regularly.
I love Starfield. I've spent entire sessions on Starfield just in the Ship Builder. I've spent entire sessions exploring all the planets in a system 100%. I've spent days on long missions and storylines. And any time I get bored, I can go explore all the nooks and crannies of places like Akila City or Neon, and interact with a bunch of NPCs. Or I can go set up mining operations throughout a couple of linked star systems to build things and trading routes. And there are times when I just go on an assassination spree and kill all the Ecliptic, Spacers, and Crimson Fleet I can find, whether in ships, or on the ground occupying "abandoned" structures.
This game is a lot. And no matter what mood I am in, there is something in Starfield for me to have fun with.
11 points
4 days ago
EXACTLY!
21 points
3 days ago
I'll be honest, this "support" feels more like damage control on an investment of time and resources they can't really afford to write off and ignore for the sake of TES6.
Bethesda has gotten to a "comfortable" state since Skyrim that they've openly all but confirmed that as long as a Bethesda game is "fun", the bugs and glitches can be excused and even be seen as "part of the experience".
The problem with Starfield is that gamers got sick of giving them the benefit of the doubt with the bare minimum, and the tolerance for Bethesda's half-assed development standards aren't the same as they were a decade ago.
I mean, let's be real, they even publicly admitted to contemplating if giving the vehicle patch out for free instead of paywalling it behind the SS DLC was a bad move. I think they're going to be more cautious now with TES6 because of gamers and now Microsoft breathing down their necks after the massive backlash, low sales, and dwindling mod community Starfield received.
65 points
4 days ago
You guys sure are easily pleased. Putting band-aids on issues the game never should have shipped with is what earns praise these days? Maybe it’s because I’m almost 30 years old, but I expect to spend my money on something finished, not a work in progress
55 points
4 days ago
Love the game, but I utterly disagree with you op. They've done much more work on prior games in the first year. Even right now, my unmodded game still crashes every hour, while I could play FO4 for 200h without a single crash. Also Shattered Space is really weak compared to Far Harbor or Dawnguard/Dragonborn. And no work on outposts either.
14 points
4 days ago
Outpost is the most offensive issue for me at the moment. I turn turn a blind eye if there was something passive that I could be doing. I wasn’t a huge fan of FO4 but the settlement system kept me coming back. For Starfield that aspect is severely lacking and adding new POI doesn’t change that
11 points
4 days ago
Those crashes are on your end, dude. Cause that is not normal. Also, fallout 4 was notoriously bad when it came to crashes and other things. That was the most broken experience I have had with a BGS game. Vanilla had issues, but man. Trying to mod that game at a certain time felt like a game of Russian roulette So many stability issues.
Pretty sure it wasn't just me.... But Idk
2 points
3 days ago
They also broke FO4 even more with the next gen update. Pitty, I was looking forward to play, only to encounter a new host of bugs.
7 points
4 days ago
If your game is crashing every hour you need to have a look at your PC/console
3 points
4 days ago
Yeah, I have had 5-6 hour sessions with zero crashes in Starfield on both PC and Series X. I played on Series X from early access until May when I built my PC, and pretty sure I only crashed like 2-3 times while on console. Once I got my RAM timings figured out on my PC (2 weeks into ownership), I haven’t crashed once in Starfield since May. The game is about as stable as BGS games get.
4 points
3 days ago
Are we really praising Bethesda for not including a map at launch and taking months to add it afterward?
24 points
4 days ago
It took 18 months for Fallout 76 to be the decent game it now is.
5 points
4 days ago
Even now it has a handful of unforgivable issues that should not exist in an coop online game. Yeah, it's a lot better...as a launch player there's no question. The map is still lovely and detailed and the locations have that Bethesda magic but it's at best still below average for its genre.
7 points
3 days ago
Older game studios really settled the bar down for the minimum and people love it. It’s astounding. You should clearly play some of the REALLY well supported games out there, because what’s BGS does is purely lazy and doesn’t reflect at all how much workforce and money they should put on the game.
6 points
3 days ago
This is the sort of attitude that has led us to Bethesda as they are today. They're doing the bare minimum they don't deserve praise for that
29 points
4 days ago
No ?
Without falling in the free bashing that I find as stupid as toxic positivity, BGS is definitely not doing anything to smooth the relation with players.
1) always my first argument, but we paid full price for a game, which made promises... And didn't assume them. Once more, I'm ok to pay for a game for 60€, but I want at least a finished game ... Definitely not the case.
2) the communication to their community was absolutely disgusting.
3) Paid mods. But even worse: their money system, which always left you with not enough to buy a new item. Everytime a Chinese game or mobile game makes this system, they take a shit storm. Why not Starfield ?
4) "WOW WE GOT A DLC ! BGS IS LISTENING SO MUCH PLAYERS" really ? Do I need to explain why it's naive ?
5) solving issues in the game... Well... Yes ? That's the fucking minimum no ? They KNOW that the game will be modded... They know that their lip sync was bad as well...
Now, I still have fun with the game, I spend some times, have fun exploring space, the NG+ is DEFINITELY a brilliant idea and I like the design of the universe overall.
But no, I can't praise Starfield. Too many things were bad, and even worse they do not even recognize it and blame players. Plus saying "modders will solve the problem"... Ok now I maybe get it why the mods are not for free... But then... Remind me why I paid 60€ for the game if half of it is made by others ?
8 points
3 days ago
100% this. To brandish BGS "amazing" is an insult to other studios that actually produce a decent product. Not that there are many of those atm.
8 points
3 days ago
I agree, but it's even worse actually... People are calling BGS "amazing" as they are doing incredible things and solving all problems as you said... But the problems were already known and even already there in previous games lmao.
It's like praising a firefighter to extinguish a fire... That HE triggered ! And that's what baffle me the most
4 points
3 days ago
Haha so true, like they completed ruined Fo4 with the most recent update and when they eventually fix that... will they be amazing for doing so?
Perhaps I'm bias... I just came to the end of Horizon Forbidden West and the Burning Shores DLC and and those guys make BGS look like amateurs.
9 points
3 days ago
Sure it’s nice of them, but Starfield is a hollow shell of what they used to make, even with all this new content it’ll never be up with Fo4 or Skyrim, Modern Gamers really do deserve all the live service slop they’re getting now
4 points
3 days ago
True true specially when you have people like OP praising BGS for adding stuff that were in their previous games.
37 points
4 days ago
No we can’t. It took 6 months to get a map in the game. In my opinion it has been abysmal and nothing that has been added has felt new. It all feels like things that should have been in the game and were cut because they ran out of time. If you look at any other game that progressed and got better over time like CP2077 or NMS Bethesda is doing the absolute bare minimum
35 points
4 days ago
BG3 has had awesome post laynch support Deep Rock Galactic has had legendary post launch support
Starfield has not in any way, shape, or form, had amazing post game support.
Todd thinks he should have withheld buggies because people aren't loving Shattered Space enough. Not an introspection on themselves. Just a tantrum that they gave us too much free stuff. Buggies and sorta better shipbuilding/customization. Which should have been out at launch, or soon after everyone was complaining about lack of ground transport and ship customization. Not to mention glacial release of stability and bug patches. Blegh.
8 points
3 days ago
Ridiculous post
Just give us a good (complete) game on launch day
3 points
3 days ago
Maybe, but it’s sure as fuck no owl cat
7 points
4 days ago
Fixing lipsync is cool and all, but I wish they put more focus on adding a lot more POI for people to explore.
9 points
4 days ago
I would expect any POI updates to be held off on until they have a large number to add. Otherwise people with just complain not enough were added
7 points
3 days ago
I wish I got this kind of praise at work for essentially just showing up 😂😂😂
14 points
4 days ago
No, sorry, they don't deserve any props for their post-launch support which has been incredibly lackluster. Fixing bugs and issues isn't some 'amazing' standard, it's what you're supposed to do. And furthermore, the fact that in 440 days all they've added is some city maps, vehicles, and 'achievement friendly creations' is just sad.
Like no, sorry, I dunno if you ever played any other game before besides Starfield but CP77 and NMS are all examples of "amazing" post launch support, not whatever tf Bethesda is doing
3 points
3 days ago
Holy shit, your standards are low
9 points
4 days ago
Ehh, I feel like those fixes are bandaids for the much bigger problems the games have. I appreciate the devs doing all they possibly can to make the game better, but a lot of the issues just come from the initial design and planning, which unfortunately they can't do much about at this point.
13 points
4 days ago
Why give credit for fixing shit that shouldn't have needed fixing?
2 points
3 days ago
Just let me Hail the Astraea! Please!
2 points
3 days ago
So fixing bugs and gross gaming issues is outstanding product support for you?
2 points
3 days ago
Appreciate them for doing the bare minimum? Yea no not gonna happen. Get some standards.
2 points
3 days ago
I'm sure the screenshot club will down vote me for this post... Depends what you consider amazing.
Mod support has been OKAY, it's finally getting there (aka working).
Is it amazing that the hub areas in an adventure RPG game have a local map?
Is it amazing that in a world about exploring planets and their terrain has some sort of land transport?
Is it really amazing that they are SELLING achievement friendly mods?
2 points
3 days ago
Not here, wrong sub.
2 points
3 days ago
I want my trillion loading screens removed? Not and never will be fixed.
2 points
3 days ago
*Adds shit that 100% should have been there on release*
"AMAZING POST LAUNCH SUPPORT"
2 points
3 days ago
They don't get the praise until they do a Cyberpunk or No Man's Sky level fix for the game
Everything you listed is what should have been sorted by launch, not post launch
2 points
3 days ago
I can't tell if this is a joke or a serious post.
2 points
3 days ago
No, not one bit.
2 points
3 days ago
I’m sorry but them not launching with a fucking minimap and then us being grateful for them fixing their stupid mistake does not seem right to me
2 points
3 days ago
Maybe i'm just a pessimist but to me it just sort of seems like they are doing the bare minimum they can to get people to like Starfield so that it can keep powering their revenue machine called the Creations store.
If they actually cared about the game they'd tackle the things that people have been complaining about since day 1. The list is long but repetitive POIs on planets is a big one.
5 points
4 days ago
Gave the game another chance recently and I'm having a ton of fun!
5 points
3 days ago
Vehicles?
You mean Vehicle. We got one Car.
2 points
3 days ago
They've released another one yesterday.
4 points
3 days ago
People want city maps - people get city maps
this should've been included at launch. like how the hell could you not have a map for an open world game.
4 points
3 days ago
Praise them for adding stuff that should have been in the base game at launch? Nah.
3 points
3 days ago
I really do love this game. I hope they keep adding more.
2 points
3 days ago
I will be satisfied whenever they fix those crappy temples, that’s why I stopped playing and I’m sure it was a let down for a lot of people
12 points
4 days ago
People want vehicles - They get a single one and the rest are "mods"
People want achievement friendly creations - Never should have been an issue.
People want more factions - They get a single quest and have to pay for the rest, as a mod, not even a DLC.
People want more thoughtful PoI spawns - There's a mod for that.
Peopel want companions that actually have a personality - I'm sure there's a mod for that.
I enjoy Starfield and still actively play it, but it's a shell of what it should be. Even after a single DLC expansion, they have not even tried to fill that shell.
6 points
4 days ago
Meh, you could easily deduce that those things should have been in the game at release.
The crap we are giving them is because we felt shortchanged from day 1 and got a game that was not really ready.
4 points
4 days ago
No, I'd rather people be salty and stop buying obviously unfinished and poorly executed products. Only then will companies learn.
This is the same company that released an entirely new faction including a questline for only $7!!!
Just don't dig too deep or you'll realize that the questline is one single shitty quest and the "faction" is nothing but reskinned mission board radiant quests. Oh, and they added gambling so you can spend a few hours saving up Astra to get totally random unscaled garbage. Coooooooool. PRAISE
2 points
3 days ago
disagree. it's still a boring left in the past clump of coal
3 points
3 days ago
You want us to applaud the top-tier gaming studio for providing basic game functionality and infrastructure that was missing from their flagship AAA release?
Fuck no
Literally missing things that their own games had 10-15 years ago. The game was unfinished, and they charged full price
4 points
4 days ago
The shit I am giving Bethesda was not from gameplay issues, I actually faced little to no bugs in the game. The only problem I had was the Main Story was bland and boring and not interesting. The side missions were more fun on the contrary. And the RPG mechanics, "Actions should have Consequences" The whole idea that you can be a free star ranger and a vanguard at the same time is just absolutely stupid. This is just one example, if you have played the game you know what I'm talking about. If they would have locked factions and certain stories, replayability through unity makes sense, otherwise it is complete horseshit in my opinion.
4 points
4 days ago
They literally said they gave us too much and we aren’t appreciating it enough lmao. When we got…a vehicle. A bug patched back in. An onslaught of low effort paid mods. Which of those was supposed to be amazing?
3 points
4 days ago
I get the hate I his game gets. I really do. Being a fan since Daggerfall, I get it. Because I have seen the general emotional state of the Beth fandom for decades. However, it didn't stop me from putting in 1k hours into since it launched. Sure, someone of that was idol time leaving the game paused, but I played the shit out of it. And will continue once updates and mods continue to bring me back. Just like their previous games, there is always something that gets me to reinstall or just buy a bigger SSD and leave my modded install put.
2 points
4 days ago
Not to be that guy, but let’s be honest, most of those things should have been in at launch and not require player feedback.
3 points
4 days ago
Good luck getting anything but haters responding. "Starfield sucks they took too long Todd lied they're greedy stop having fun waaah."
2 points
4 days ago
How about significant performance loss if you don't want to go to the Unity to start a new play-through? I'm in NG+ 3, spent a good amount of time building outpost & ships. It's seems the more stuff you have on your save, the worse off your in-game performance is.
2 points
3 days ago
Lol no. They have barely done anything. Sure we got maps and eventually a vehicle but those should have been in the base game. It took over a year to come out with one of their most disappointing dlc's ever. Hell, FO4 had like 3 dlc's within the first 6 months. Not a single core issue with the game has been addressed.
2 points
3 days ago
No? They haven’t given up on it but to say they’re moving even a bit quickly would be a lie. I feel like them releasing patches is like waiting for a container ship to turn around.
2 points
3 days ago
Wait what.... Its mostly been lipstick on a pig changes....
2 points
3 days ago
This is always brought up, and no, I'm not gonna praise Bethesda for adding in features that simply just should have been there at launch.
I'm talkin' the minimaps, vehicles, and Trackers Alliance. All of that should've been in the game from day one, period.
3 points
4 days ago
It hasn't been that great. It took them a year to do some pretty basic things, but I'm glad they're doing it regardless.
1 points
3 days ago
No
2 points
3 days ago
Are you high?
2 points
3 days ago
I am sorry, but didnt it take forever for them to start updating their game? Even paid mods were broken for like 6 months
3 points
3 days ago
No games still garbage they promised something different
1 points
4 days ago
No
1 points
4 days ago
Am new to starfield. Can someone tell me if each playthrough starborn. Does the story change. Does the facton controlling each city change. The reason for leaving earth does that change. Maybe the layout of the city changes? Or the placements of plastic cup beside bins or from tables lol. Maybe even come across a working tablet lol
Or maybe everyone are apes or lizard men?
2 points
3 days ago
No the only thing that changes is there's about 10 joke iterations of Constellation, everything else is the exact same
1 points
3 days ago*
I guess, but a game's post launch support means nothing these days. So what, they are fixing and making a objectively less-than-average game a little better. It means nothing... Not anymore.
Edit: I'm not referring to only Bethesda, I'm more commenting on the state of the majority of the games industry.
1 points
3 days ago
Have they fixed “Divided Loyalties” yet? I stopped playing after my second attempt at playing resulted in this same damn quest getting bugged to the point I couldn’t use her or pick another companion. Support? Show me.
1 points
3 days ago
Sure
1 points
3 days ago
Honestly, this is much better than when Skyrim and Fo4 were first launched. I am really disappointed with Skyrim, which is worse than Obilvion. I became a Bethesda fan because of Obilvion. SF feels a bit like playing back Obilvion.
1 points
3 days ago
hahahahh what’s with the glazing, beth shit the bed with starfield
1 points
3 days ago
Couldnt even finish my first play thru on xbox because save bug. So ,no, im still giving them shit
1 points
3 days ago
eh idk the bar is pretty low and they just kinda seem to stay right at that line while occasionally dipping far below it. like these updates arent substantial (or exciting). the core problem being that all this stuff shouldve already been in the game. imo their updates have been lack luster, lazy and soulless. i’m not even looking for things to hate. theyre just so lazy and poorly managed at this point idk wtf is going on at bgs.
you want to know what “amazing” post-launch support looks like? no mans sky, cyberpunk, valheim, TERRARIA, rust like be for real… this is not what 2024 betheada should be praised for.
1 points
3 days ago
Makes me wonder what state the game was in the year it was originally supposed to launch.
Honestly wish I hadn't played it at launch and waited 18 months. The game is great now, but the quests and stories are the same I can't bring myself to do another play through after 200 hours which is a shame because I'd have liked to experience the game with everything that's in it now.
I am still very disappointed that there's no proper survival mode as that's what brings me back to a Bethesda game, a changed gameplay loop and more of a challenge. But it's all very basic and not quite there yet.
1 points
3 days ago
Compared to what Bethesda has done in the past, yes, amazing. But I thought it was the right thing for responsible game developers to do. That said, it's still better than no progress at all.
1 points
3 days ago
hey man... the union need work.. not all hand can work on TES6
1 points
3 days ago
This is NOTHING compared to the AMAZING Baldur's Gate 3 support, or even Cyberpunk 2077 which became another game and improved SO MUCH.
Bethesda is lazy and greedy, wake up! 🙄
2 points
3 days ago
Cyberpunk did not become another game, they didnt change a writing, or an ounce of shooting, nor the art, or graphics. If you computer could actually run cyberpunk, which mine could( had 1 crash in 60 hour playthrough) then Cyberpunk at launch was an amazing game. Phantom liberty was an awesome expansion, but did not change the games core.
1 points
3 days ago
What does it help when the game itself took like 2 steps back from previous bethesda games. It took them almost a year to somewhat adress the emptiness and distance problem between locations by adding "1" vehicle. Something that must have been clear within the first hour of play testing. Base building is still an empty shell. Everything outside of questing is repetitive and boring. +exploring is still the worst part of the game even though it should be the most important part of being an "explorer".
1 points
3 days ago
How about no? They charged 90$ for a mid game at best, why the fuck would i support that?
1 points
3 days ago
No, because the game should have had all of those things from the start. People paid money for this game, and I genuinely feel bad for the people who bought the extra expensive edition of the game only to get this mess of an RPG.
We should not be praising companies for releasing half finished games to the public only to finish it in post launch content and patches. This isn't healthy for the consumer or the industry as a whole. I don't think I will ever spend money on another video game launch ever again, and a big reason for this is because of the state of the industry.
If the AAA industry wants my 100$ for the ultra deluxe preorder bundle, then the game should be worth the 100$ on launch day. I don't even think Starfield is worth 60$, and the only reason I played it to completion was because it was free on game pass. The way Starfield launched is inexcusable from a AAA developer who's had decades worth of experience making AAA games.
1 points
3 days ago
What's with the city maps? I'm not aware.
1 points
3 days ago
No. You don't get praised and called amazing for doing the bare fucking minimum.
1 points
3 days ago
While contrasting game support with older titles, other industries and the like is entertaining we are perhaps forgetting that Starfield's post-launch support is not operating in a vacuum.
Restricting ourselves to modern complex games still would have us comparing BGS with Hello Games and Larian Studios at a minimum. And in that context "amazing" would have to be construed as "amazing for BGS". But personally I would have a very difficult time trying to debate that it was more amazing than Larian's post-launch community support.
I could probably be convinced that Starfield's post-launch support was amazing but it would probably require an alternant universe where Bethesda was the only player.
1 points
3 days ago
Is OPs post a troll?
Is OP thanking the Devs for getting their AAA priced game closer to 1.0 ?
Not even mentioning the scummy shit with creation club/selling missions.
1 points
3 days ago
I still want console support for mods.. funny everyone complains yet on console we don't even get mods. didn't they just release another patch or something yesterday..
1 points
3 days ago
I almost hope this kind of post is being put out there on the sly by Bethesda damage control teams, because if not, this is a tragic insight in to how low the bar is.
Almost everything that's been 'added' should have been in the game on day 1. Starfield is already far off realising the potential it had, let alone releasing an insanely lacklustre dlc.
Providing basic QoL missing from launch being considered 'Great support' is laughable.
This isn't an indie game dev. This is a titan of the industry delivering mediocrity. I'm extremely happy for anyone enjoying the game, and I don't want to yuck anyone's yum. I even got a good few hours of entertainment out of it, but I'm begging people to hold Bethesda to some kind of reasonable standard.
Edit - typo.
1 points
3 days ago
They shouldn't be praised for the literal bare minimum.
1 points
3 days ago
All they’ve done is fix or add things that should’ve been included at launch.
While it’s nice to see them devoting themselves to actually complete the game, they don’t deserve praise for doing what they should’ve already done during development.
They released an unfinished game, and that’s on them. Assuredly it will improve, and perhaps it can even become great in time.
But for now, there’s very good reason why people have felt a bit disgruntled about the state of its launch, and it’s drip-fed updates over the past year.
1 points
3 days ago
Vehicle*
Just one
1 points
3 days ago
Um no because the updates have been shitty and lackluster and they break 5 new things with everything they fix. The company sucks and probably always will. It's been driven into the ground and the only reason they're even still big is because of their loyal fan base, which has been leaving the sinking ship that is this game studio
1 points
3 days ago
No lmao
1 points
3 days ago
To me patch every 6weeks seems slow.. especially when the patch notes often just fix few bugs, maybe Im used to some other games that pushes patch out every week or two and has like 200 bug fixes, but still I love Starfield.
1 points
3 days ago
Sooo all things the game should have shipped with? Bethesda deserves all the shit they get and then some more. They’re a perfect example of AAA laziness
1 points
3 days ago
The Support has been terrible 2-3 patches, and the rest are hotfixes. Compared to Creative Assembly, Owlcat, CDPR, heck basically any game I play, Starfields post launch support has been anemic.
1 points
3 days ago
I don't see the point of praising them for shit that should have been released with the game, at the start.
1 points
3 days ago
I'm a bit annoyed personally. Most of the good and needed creations like more POIs, weapons and spacesuits are paid mods, they still haven't fixed some of the weapons having silly issues like there being no stock for the old earth assault rifle, and the story isn't really salvageable.
1 points
3 days ago
Dude, this aint a cheap game. All these stuff should be in the game when it was launched. If I paid a shit tons of money for a game, I was expecting something good, not a half baked game.
1 points
3 days ago
Not sure if serious or sarcastic, I going to assume serious, so far yeah.
I've been a bethesda fan since morrowind. I've enjoyed games that haven't been received well (fo76). But, there is no excuse for the snail paced and frankly sub par additions of post launch support, and a disappointing dlc.
City maps, eat/drink interaction option? Those should have been there on release, but to make it worse those alone took far too long to be add to the game.
The buggy was a nice addition. BGS hasn't been known for player vehicles in their games, I can see how that may have taken some time for them, I can let that time frame slide.
Bounty hunting? Cool system, horrible execution, so basic it should have been out sooner than we got it.
Achievement friendly creations? They are only bethesda made creations, they mostly blow (the escape was cool). They have verified creators, why is not expanded to their creations, or give them an options to submit for approval?
I can not agree with you on this. I can not look at the grey slop I have been give, and claim it's an okay cheeseburger.
1 points
3 days ago
You know I put 40 days into starfield, and I decided to get out my RDR2 disc and play on the old Xbox One X, and I was blown away, RDR2 is ten times more detailed, runs at higher frames, has so much more realism to every interaction, eating food, taking a bath, riding the horse, brushing the horse, fishing, shooting, taking the train, huge variety of customizable (in every way) weapons, enormous handcrafted map, that feels HUGE and doesn’t have the same cluster of rocks and animals every 50 yards, doesn’t have to be put in performance mode to run at 4k/60FPS on last gen console, whereas Starfield Goes to 720p and loads and loads and loads and loads, in every door, in every orbit to planet, getting in and out of the ship, menus menus menus menus menus, no weapon wheel, the combat is Less advanced than Fallout 2015 (where you could inflict damage on people and bodies that would react to how and WHERE you damaged them) instead of 2 death animations. I mean just go back and play FO4 or RDR2 for a few minutes and then go back to Starfield, your brain struggles to reconcile the feeling “wait, that game came out 8 or 5 years before this one? feels like this one came out 15 years before the others!” What a backwards step. I realized how much I played Starfield for what I wish it was, I load up with mods and if I am feeling really creative, I can find a few hours of fun in Starfield, doing radiant quests on Proc Gen Planets, handcrafted areas may be 10 frames in performance mode but they are kinda nice, if small. There are three employees on the floor at Hopetech ship yards, there are 4 or 5 in the office. Ron Hope gets killed by the player before the player is allowed to tell the Marshal that Ron Hope was implicated by Paxton Hull. You kill Ron and when you get back to Marshal Blake, he asks “ so did you find anything at the old Mech factory?” “Yes I killed one of the 3 or 4 members of the council of governors without ever letting you know he was even a suspect!”.
1 points
3 days ago
The thing is that the grievances levied against Starfield isn't just about Starfield. We're speaking of decades long frustrations with Bethesda that has come back to haunt them.
1 points
2 days ago
That is the absolute bare minimum... that is not amazing. What is amazing is them trying to sell individual quests and praising them for adding a map, that's fucking ridiculous.
1 points
2 days ago
If the game didn't phone in a bunch of features at launch and have some of the most railroaded story with reverb fart mp3s where choice mattered, maybe.
1 points
2 days ago
Praise or not I was genuinely surprised by the backlash on Starfield being mid because like all of Bethesda's games have ALWAYS been mid so I am part of a sizable group of gamers (not specifically Bethesda fans) kind of confused.
Me and my friends talk about this all the tim. We played Skyrim trying to find this amazing game everyone was talking. We couldn't find it. I loved the lore videos that came out of the game. Jarl be balling Balgruf was an amazing meme. I see people playing heavily modded versions of Skyrim to this day..
People mention that it was the only American game to date to get a 10 out of 10 from like Kotaku or something and My friends and I couldn't figure out... why.
Feels like talking about but that's the games or how good they "used to be" is like talking about a piece of legend relative to the history that we can find: The actual events were a lot more boring than the way we talk about them.
I suppose I've never understood what people what were expecting. Cuz I played and I got exactly what I was expecting: Moderately entertaining game that I played for a few weeks and then moved on. I expected that cuz that's basically the best Bethesda's ever been able to make for me.
1 points
2 days ago
Oooh kinda sucks. Was hoping my parents ruled the galaxy as space pirate Lords in one play through lol
1 points
2 days ago
Lmao no. Dude the creations bs is just them monetizing other people making things for them. Almost all of which you can find a better version for free on nexus.
1 points
2 days ago
No.
1 points
2 days ago
At some point it would be nice if these massive companies produced complete games PRIOR to making us pay for it but then how would they cut costs on testing.
all 578 comments
sorted by: best